Industrial Cockpit
Industrial Cockpit | |
---|---|
Function: | Cockpits are used to control your ship.Connect a cockpit with oxyge... |
DLC? | DecorativeBlocks |
Fits small grid | |
Mass: | 1460.0 kg |
Hitpoints: | 5780 |
PCU: | 150 |
Size: | 3x4x4 |
Time to Build: | 14 sec |
Fits large grid | |
Mass: | 2110.0 kg |
Hitpoints: | 8490 |
PCU: | 150 |
Size: | 1x1x1 |
Time to Build: | 14 sec |
Data Controls: | [purge] (?)) |
The Industrial Cockpit is a cockpit variant. You can build this block only if you have purchased the Decorative Pack DLC.
The Industrial Cockpit provides superior panoramic vision for utility vehicles and spacecraft, but at the same time, this cockpit block suffers from inferior conveyor port positions.
Cockpit Control
A cockpit block is essential to steer spaceships or rovers, and can secondarily be used as control station for a stationary base. Its third function is providing Life Support for the player.
- Main article: Category:Cockpits
The multiple variants of cockpits function the same, they only differ in proportions, mass, visibility, material cost, conveyor ports, and grid size.
Control Panel Screen
You can allow or disallow yourself to use certain cockpit functions. For example, a straight-boring drill rig does not want to worry about drift caused by the pilot touching the mouse—so switch off manual gyro control. Or, if the wheels of a monorail tram are controlled by a timer block, you switch off manual wheel control.
- Control Thrusters -- (For grids with thrusters only) Whether the pilot's directional inputs activate thrusters.
- Control Wheels -- (For wheeled grids only) Whether the pilot's directional inputs propel and turn wheels.
- Control Gyros -- (For grids with gyroscopes only) Whether moving the mouse controls turning (pitch, roll, and yaw).
- Handbrake -- (For wheeled vehicles only) Enables you to add the Handbrake action to the Toolbar slot to brake quickly.
- Park -- Whether pressing P key unlocks/locks connectors and landing gears. See Cockpit Controls for how to configure this for your grid's blocks!
- Inertia Dampeners -- (For grids with thrusters only) Whether pressing Z key toggles assistive Inertial Dampers.
- Show Horizon and Altitude -- See details about "Altimeter and Attitude" below.
- Main Cockpit -- If the grid has multiple cockpits, specify which is the main cockpit. The main cockpit can steer vehicles (even from turret view), configure Jump Drives and initiate jumps. Non-main cockpits on the same grid cannot.
- Enable target locking -- See Target Locking to learn how to make turrets lock on to targets.
- Set Up Action -- See details how to configure "Cockpit Alarms and Countermeasures" below.
- LCD Panel -- See LCD Surface Options for how to run scripts or display text or images on the built-in LCD panels of the cockpit. For example to display a preflight checklist.
How to Use Cockpit Controls
To sit in a cockpit, face the cockpit and press F key to enter.
- To control functional blocks while seated in a ship or station, press K key to open the Control Panel.
- If you build several cockpits on a grid, set one as the main cockpit here.
- Press G key to assign important control panel actions to your Tool Bar.
- Press P key to (un)lock Landing Gears and Connectors. To configure this behaviour, see Cockpit Controls.
- Press Y key to switch on/off all Batteries and Reactors.
- Press L key to switch on/off all Spotlights.
Press F key again to exit the cockpit.
How to Steer
How you place the cockpit on a mobile grid defines its forward direction.
- To move forward / backwards / left / right, press the WASD keys
- To move up and down, press SPACE key and C key
- To yaw and pitch, move the mouse or use the arrow keys (requires Gyroscope)
- To roll, press Q key and E key (requires Gyroscope)
- To toggle Inertial Dampers, press Z key
Yaw | Pitch | Roll |
---|---|---|
Tip: Different points of view help you when docking. To toggle between first and third person, press V key. Hold ALT key and move the mouse to change the viewing angle in third person!
Note: If you see a message "A connected ship has taken control"[1], another player is using the cockpit of a ship that is docked to yours.
How to Use Ship Tools
Does your grid have Block Weapons or Block Tools? Set up their controls before leaving the dry dock!
- Aim at the cockpit and press F key to sit in the cockpit.
- Press G key to open the cockpit’s Toolbar config.
- Drag the icons for each type of Block Weapon or Block Tool to the Toolbar for quick access.
- Press 1 key to 9 key to select that tool or weapon, and then -click and -click to use it.
Additionally assign other block actions to toolbar slots, such as AI turret range increase/decrease, thruster overrides, or parachute opening.
How to Switch Weapons
First, see Block Weapons for how to set up weapons in the toolbar.
- To switch between sets of equipped weapons, use -click.
- To cycles between single-gun and all-gun modes within the same type (all Rocket Launchers->all gatlings->all guns, for example), use single--click
- To switch to the next weapon of the same type that has ammo loaded, use double--click.
How to View Altimeter and Attitude
While seated in the cockpit of a mobile grid in natural gravity, a cockpit indicates attitude (horizon) and altitude (height) on your HUD. If it doesn't, enable the Show Horizon and Altitude toggle in the cockpit's Control Panel.
- The artificial horizon near your crosshairs shows your pitch and roll, angles which are often hard to tell without a reference point.
- Your altitude in metres above ground is displayed in the middle of the HUD, as a number below the crosshairs. Knowing your height above the terrain is relevant when landing and flying to avoid collisions.
Note that the Cockpit HUD does not display your height above non-terrain structures (such as stations or landing pads), nor your height above sea level. You can't use the altitude to know how deep into the atmosphere you are and how effective your Atmospheric Thrusters will be.
Tip: You can also display artificial horizon, altitude, attitude, and angular momentum, on any of the built-in LCDs in your cockpit.
How to Set Up Alarms and Countermeasures
The cockpit can trigger an automatic reaction when it detects a hostile target lock on the grid.
For example, you can configure it to switch on defensive AI turrets, or to play an audible alarm, or to switch on red lights, or to release a merge block that drops decoys, ... Similarly, configure it to switch off your custom “Red Alert” as soon as you break out of target lock.
This is how:
Click Set up Actions to select from the available actions:
- The action in the first slot triggers when you are targeted.
- The action in the second slot triggers when you have broken out of target lock.
If you want to trigger more than one action, select a Timer Block as action, and set up the desired toggle actions inside the Timer block.
Do cockpits maintain Life Support?
Cockpits offer passive life-support functionality to seated players:
- Being seated recharges your suit power. An unpowered seat maintains suit power indefinitely but doesn't recharge it.
- Sitting in an open cockpit in an airtight room, or in a closed cockpit conveyored to a source of oxygen, recharges your suit oxygen while seated.
- Open cockpits in low oxygen environments do not recharge your oxygen.
Gallery
Trivia
A contentious release of a functional block such as the Industrial Cockpit as DLC left many envious, and many confounded. This block is now usable by all players and it will be seen and used in all versions of the game, but the block can only be placed and welded by those who have purchased the Decorative DLC (downloadable content) pack for Space Engineers.
PREMIUM CONTENT FUNCTIONALITY UPDATE: (April 16, 2019)
After carefully evaluating feedback provided by the community, we have decided to make a major change to the functionality of this pack. Soon, all players will be able to interact with these premium blocks regardless of whether they own the Decorative Pack or not. In the case that a player doesn’t own it, they will just not be able to build the blocks. This change will be made in an update releasing in the coming weeks. -- Source
Construction
On small grids, it is slightly oversized with 4x3x4 blocks (length x width x height). On large grids it is 1x1x1 blocks in size. The small-grid variant has one display in front and three overhead. The large-grid variant has one display in front and four overhead. The large-grid variant has a large conveyor port on top, and has an extra door in the back. The small variant has a small port on top and two small ones in the upper backand no extra door.
Recipe
Industrial Cockpit | ||||
---|---|---|---|---|
Component | Large Ship/Station Required | Large Ship/Station Optional | Small Ship Required | Small Ship Optional |
Steel Plate | 20 | — | 10 | — |
Small Steel Tube | 10 | — | 10 | — |
Motor | 2 | — | 2 | — |
Metal Grid | 15 | — | 10 | — |
Display | 10 | — | 6 | — |
Construction Comp. | 30 | — | 20 | — |
Computer | 60 | — | 20 | — |
Bulletproof Glass | 80 | — | 60 | — |