Custom Turret Controller
Custom Turret Controller | |
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Function: | The Custom Turret Controller is capable of providing AI behavior to... |
DLC? | Vanilla |
Fits small grid | |
Mass: | 250.0 kg |
Hitpoints: | 871 |
Range: | 600 m |
PCU: | 100 |
Size: | 1x1x2 |
Time to Build: | 10 sec |
Fits large grid | |
Mass: | 948.0 kg |
Hitpoints: | 3490 |
Range: | 800 m |
PCU: | 100 |
Size: | 1x1x1 |
Time to Build: | 24 sec |
Data Controls: | [purge] (?)) |
The Custom Turret Controller (CTC) lets you aim custom turrets and control robot arms or cranes with your mouse. Secondarily, it can automatically aim custom turrets and align solar panels for you. The CTC only makes sense used together with a custom turret: a weapon/tool block on a hinge on a rotor.
Usage
You can control the custom turret or arm manually, or use the game's built-in automatic AI ("artificially intelligent") targeting.
Manual versus automatic
When used manually:
- The Controller lets you control a wrist-like movement of a custom subgrid "arm" with your mouse.
- The Controller lets you activate blocks by mouse click:
- Any static Block Weapons
- Any Block Tools such as drills, welders, grinders
- Searchlights (spotlights)
- Observation cameras
- Magnetic Landing Gear, Collectors, Connectors and more...
In automatic mode:
- The AI can aim block tools at chosen targets (stations, ships, players)
- The AI can lock block weapons on to specific subsystems (weapons, propulsion, or power).
From the Automaton update on, while flying/driving, the pilot is able to take manual control of a Custom Turret with the mouse, and still steer the ship/rover with the WASD keys, just as when controlling Block Weapons.
Pros and cons
Advantages of CTC:
- You can build a custom turret out of any blocks (weapons or tools) you like, even multiple together.
- A CTC is best for performing wrist-like movements with one hinge and one rotor.
Disadvantages of CTC:
- Custom turrets are bulkier and have more weak points than vanilla block weapons.
- Custom turrets are much slower to build and repair, because projectors and 3D Printers cannot project grids with rotor/hinge subgrids.
- If you want to combine more than two mechanical blocks, or pistons, you still need to either configure the Tool Bar or use a script.
Control Panel Screen
LCD Panels
- The large-grid block has 4 configurable displays built in that you can optionally configure. Three are quite small and one is big. Select the LCD that you want to configure.
- Content - For each LCD, select either No content, Apps, or Text and Images. For details, see LCD Surface Options.
For example, set the large screen to Apps > Target Information.
Configure the CTC movement:
- Assigned Azimuth Rotor - Select the Rotor that turns left/right.
- Assigned Elevation Rotor - Select the Hinge that turns up/down.
- Assigned Camera - Select the Camera, e.g. for solar tracking.
- Available Tools and Weapons - (Optional) Select a tool or weapon and click Add Tool or Weapon to make the CTC control it.
- Selected Tools and Weapons - (Optional) Select a tool or weapon and click Remove Tool or Weapon to make the CTC stop controlling it.
- Azimuth velocity multiplier -- How fast the turret turns (rotor). Default is 9.0.
- Elevation velocity multiplier -- How fast turret tilts (hinge). Default is 9.0.
- Angle deviation -- How tolerant the automatic aiming should be. Default is 5.0.
- Enable AI - Keep AI switched off for manual control, or switch it on for automatic AI aiming behaviour.
Only if Enable AI is active:
- Click Set up Actions.
- To the first slot, assign the actions that triggers when the AI detects its target.
- To the second slot, assign the actions that triggers when the AI detects no target.
- Enable Target Locking - Enable this if you want to coordinate several AI turrets. For details, see Target Locking.
- Focus Locked Target - Prioritize locked target. For details, see Target Locking.
Select either a camera or a block weapon or block tool if you want to use automatic (AI) aiming.
Only for solar tracking:
- Assigned Camera - Select the Camera used for aiming.
- Always aim at sun - Enable this to make the turret's camera (and attached solar panels) follow the sun.
Only for Weapons ond Tools:
- Available Tools and Weapons - To let the turret AI control a tool or weapon, or to activate them manually by clicking: Select a tool or weapon and click Add Tool or Weapon. They now appear on the Selected Tools and Weapons list.
- If you add more than one manual tool or weapon, add their on/off action to your toolbar as well.
- Selected Tools and Weapons - To remove a tool or weapon, select it in this list, and click Remove Tool and Weapon.
- Target Options - The CTC has the same AI aiming settings as a Block Weapon, so see there for details. Choose one block type to attack:
- Default
- Weapons
- Propulsion
- Power systems
Gallery
Construction
The Custom Turret Controller block itself takes up 1x1x1 blocks in large-grid and 1x1x2 in small-grid size, with mount points on all sides. The small grid variant has one tiny LCD, and the large grid variant's front console has four LCD Panels that can display scripts, images, or text of your choice.
Using a CTC only makes sense used together with a hinge / rotor construction. The tool on the articulated end can be weapon blocks, or tool blocks, or magnetic landing gear (as a grabber), or gyroscopes, or a camera. Any additional blocks are also allowed. You can build the CTC anywhere on the grid, like a cockpit.
For building details, see How to build a custom turret.
Recipe
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Component | Large Ship/Station Required | Large Ship/Station Optional | Small Ship Required | Small Ship Optional |
![]() | 20 | — | 4 | — |
![]() | 4 | — | 2 | — |
![]() | 20 | — | 4 | — |
![]() | 6 | — | 1 | — |
![]() | 20 | — | 4 | — |
![]() | 30 | — | 10 | — |
![]() | 20 | — | 10 | — |