Gatling Turret
Gatling Turret | |
---|---|
Category: | Defense |
Function: | fast near-range automatic block weapon |
Fits small grid | |
Mass: | 692.0 kg |
Power: | -0.002 MW |
Range: | 600 m |
PCU: | 225 |
Size: | 5x5x5 |
Time to Build: | 20 sec |
Fits large grid | |
Mass: | 1,428.0 kg |
Power: | -0.002 MW |
Range: | 800 m |
PCU: | 225 |
Size: | 3x3x3 |
Time to Build: | 30 sec |
Data Controls: | [edit] [purge] (?) |
The Gatling Turret is a slightly unwieldy weapon in Space Engineers which can be placed on Small Grids and Large Grids and Stations.
Gatling Turrets are also a reliable short-range automatic defense against meteors. Since meteors always spawn from the same general direction (near the sun, in the default skybox) you can save a lot of ammunition by placing friendly blocks behind the turret - so it won't turn and fire at meteors that are already going away from it. That is, put blocks so it can't fire away from the sun.
Damage
- 90 impact damage to blocks; 33 damage to characters or 120 damage if hitting the character's head.
- Precision: 1.05m group at 100m (up to 0.3 degrees random offset from aiming line).
- Fires up to 140 rounds before needing to reload for 4 seconds on largegrid or 6 seconds on smallgrid.
- 600 RPM fire rate [1] which is one of the highest fire rate weapons alongside the Gatling Gun and the Interior Turret.
- Projectile travels at 400m/s, vanishes after travelling anywhere between 640m and 800m (randomly chosen per shot[2]) and it is affected by natural gravity.
Turret
- The Gatling Turret can automatically aim and shoot at target types designated in its terminal, by default enemy characters, enemy ships and meteors.
- It has a configurable detection range up to 600m for small-grid and 800m for large-grid version.
- Can only target these types: Characters, SmallGrids, LargeGrids, Stations, Meteors, Rockets; of which can be Enemies or Neutrals.
- The large-grid turret rotates at 82.51 degrees per second and is limited between -43 and 90 degrees elevation.
- The small-grid turret rotates faster at 110 degrees per second and is limited between -10 and 90 degrees elevation.
Inventory
- Small-grid: 84L which can fit 5 Gatling Ammo Boxes.
- Large-grid: 384L which can fit 24 Gatling Ammo Boxes.
Both grid size turrets have a conveyor port on the underside of its base, which you should connect to a conveyor system to automatically fetch ammo from storage. The small-grid version has 4 extra small ports on the sides.
Power
The Gatling Turret consumes 2 kW of power all the time while turned on. Firing or range does not affect power usage.
Gallery
NOTE: These are very old screenshots, the HUD, graphics and model detail have improved a lot since then, use only as a general idea.
Construction
The turret requires a 3x3x3 space to be placed. It has mount points only at the base of the turret.
Recipe
Gatling Turret | ||||
---|---|---|---|---|
Component | Large Ship/Station Required | Large Ship/Station Optional | Small Ship Required | Small Ship Optional |
Steel Plate | 10 | 30 | 5 | 10 |
Small Steel Tube | 6 | — | 6 | — |
Motor | 8 | — | 4 | — |
Metal Grid | 15 | — | 5 | — |
Construction Comp. | 30 | 10 | 25 | 5 |
Computer | 10 | — | 10 | — |
- ↑ While Weapons.sbc says 700, the game code calculates it as milliseconds between shots. 1000 / (ROF / 60) = ~85ms / 16.666667ms per tick = ~5.1 ticks between shots, and it's not designed to round so it ends up being 6 ticks resulting in 10 shots per second or 600 RPM.
- ↑ in
MyProjectile.Start()
it doesm_maxTrajectory *= MyUtils.GetRandomFloat(0.8f, 1f);