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Function: |
Medium rate of fire, with a good punch in a small turret. Uses Auto...
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DLC? |
Vanilla
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Fits small grid
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Mass: |
870.0 kg
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Hitpoints: |
3610
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Range: |
600 m
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PCU: |
225
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Size: |
5x4x5
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Time to Build: |
26 sec
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Data Controls:
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[purge] (?))
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The Autocannon Turret is an automatic small-grid ship weapon block. The Autocannon turret is the automatic version of the static Autocannon, and a significant improvement over the old automatic Gatling Turret in raw stopping power.
Extremely effective against small grids such as fighters and rovers. The telltale sound of an Autocannon Turret firing gives even the most staunch soldier a reason to pause.
The compact and relatively light-weight Autocannon Turret features one of the fastest reload times. It has a medium rate of fire and sends out a high-DPS stream of projectiles that do 500 impact damage each. The trajectory is affected by a significant bullet drop in gravity and its trajectory only reaches 600-800m.
Damage
- 500 impact damage to blocks; 85 damage to characters or 120 damage if hitting the character's head.
- Precision: 0.87m group at 100m (up to 0.25 degrees random offset from aiming line).
- Fires as long as it has ammo without any reload time.
- 150 RPM fire rate.
- Projectile travels at 400m/s, vanishes after travelling anywhere between 640m and 800m (randomly chosen per shot[1]) and it is affected by natural gravity.
- 60 kN of recoil force (shooter).
Turret
- The Autocannon Turret can automatically aim and shoot at target types designated in its terminal, by default enemy characters, enemy ships and meteors.
- It has a configurable detection range up to 600m.
- Can only target these types: Characters, SmallGrids, LargeGrids, Stations, Meteors, Rockets; of which can be Enemies or Neutrals.
- The turret rotates at 55 degrees per second and is limited between -10 and 90 degrees elevation.
Inventory
The Autocannon Turret has an inventory of 72 L which can hold three Autocannon Magazines.
Power
The Autocannon Turret consumes 2 kW of power all the time while turned on. Firing or changing range does not affect power usage.
Construction
The Autocannon Turret is 5x5x4 small-grid blocks in size. It has one attachment point on the bottom, and a small conveyor hatch which is also only reachable from the bottom.
Recipe
Utility
Power: Colorable Solar Panel, Twin-Blade Wind Turbine, Battery, Large Reactor, Small Reactor, Hydrogen Engine, Wind Turbine, Solar Panel, Prototech Battery, Large Warfare Reactor, Small Warfare Reactor, Warfare Battery, Small Battery, Prototech Fusion Reactor
Utility: Medical Room, Corner Medical Room, Survival Kit, Cryo Chamber, Inset Cryo Room, Oxygen Farm, Interior Light, Offset Light, Spotlight, Offset Spotlight, Inset Light, Light Panel, Corner Light, Corner Light - Double
Production: Basic Refinery, Refinery, Basic Assembler, Assembler, Yield Module, Power Efficiency Module, Speed Module, Prototech Refinery, Prototech Assembler, Oxygen Farm, Industrial Refinery, Industrial Assembler, O2/H2 Generator
Tools: Drill, Grinder Block, Welder Block Command and Control
Control: Remote Control, Bridge Helm, Cockpit, Fighter Cockpit, Control Station, Flight Seat, Helm, Saddle Cockpit, Saddle Cockpit Compact, Cab Cockpit, Buggy Cockpit, Rover Cockpit, Industrial Cockpit, Passenger Seat
Automation: Projector, Sensor, Automaton Sensor, Sound Block, Timer Block, Programmable Block, Control Panel, Control Panel Pedestal, Button Panel, Vertical Button Panel, Sci-Fi One-Button Terminal, Sci-Fi Four-Button Panel, Sci-Fi Control Panel, Inset Button Panel, Button Panel Pedestal, Bridge Button Panel, Custom Turret Controller, Action Relay, AI Basic, AI Recorder, AI Flight, AI Defensive, AI Offensive, Event Controller Communications
Antenna, Laser Antenna, Compact Antenna, Beacon, Round Beacon, Ore Detector, Camera, Top Mounted Camera, Sound Block, Broadcast Controller
Text Panel, LCD Panel, Corner LCD, Wide LCD Panel, Transparent LCD, Sci-Fi LCD Panel, Holo LCD, Inset LCD Panel, Sloped LCD Panel, Curved LCD Panel Defense and Offense
Gatling Gun, Reloadable Rocket Launcher, Rocket Launcher, Artillery, Autocannon, Assault Cannon, Railgun, Warhead, Explosive Barrel
Gatling Turret, Rocket Turret, Artillery Turret, Autocannon Turret, Assault Cannon Turret, Decoy, Interior Turret, Safe Zone, Propulsion
Atmospheric Thruster, Large Atmospheric Thruster, Flat Atmospheric Thruster, Ion Thruster, Large Ion Thruster, Hydrogen Thruster, Large Hydrogen Thruster, Prototech Thruster
Jump Drive, Prototech Jump Drive, Gyroscope, Prototech Gyroscope, Parachute Hatch,
(Short) Wheel Suspension 1x1, (Short) Wheel Suspension 2x2, (Short) Wheel Suspension 3x3, (Short) Wheel Suspension 5x5, Offroad Wheels Logistics
Large Cargo Container, Medium Cargo Container, Small Cargo Container, Modular Cargo Container, Store, Contracts Block
Connector/Ejector, Small Connector/Ejector, Collector, Conveyor Sorter, Small Conveyor Sorter, Conveyor Frame, Conveyor Converter,
Oxygen Tank, Hydrogen Tank, Small Hydrogen Tank, Air Vent, Air Vent Full, Air Vent Fan, Air Vent Fan Full
Conveyor Junction, Conveyor Tube (Reinforced), Curved Conveyor Tube (Reinforced), Conveyor Tube T Junction (Reinforced); Small Conveyor, Small Conveyor Tube (Reinforced), Small Curved Conveyor Tube (Reinforced), Small Conveyor Tube T Junction (Reinforced), Industrial Conveyor Pipes
Armory Lockers, Armory, Barrel, Freights, Cargo Crate, Modular Kitchen Mechanics, Magnetism, Gravity
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- ↑ in
MyProjectile.Start()
it does m_maxTrajectory *= MyUtils.GetRandomFloat(0.8f, 1f);