Button Panel

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Button Panel
Icon Block Button Panel.png

Category: Functional
Function: a customizable button panel

Fits small grid
Mass: 22.2 kg
PCU: 5
Size: 1x1x1
Time to Build: 6 sec

Fits large grid
Mass: 194.0 kg
PCU: 5
Size: 1x1x1
Time to Build: 10 sec

Data Controls: [edit] [purge] (?)

The Button Panel is a functional block in Space Engineers. It acts as a customizable command console, allowing players to assign blocks' Control Panel actions to in-game buttons. For example, you can assign the "Hangar Door-->Open" action to a button panel. The Sci-Fi Four-Button Panel and Sci-Fi One-Button Terminal are DLC variants.

Usage

After you have set up a button, plauers can push it in-world to trigger the action.

  1. Hover the crosshairs over a configured button to read the action in its tooltip.
  2. Face the button until you see a highlight.
  3. Then either press F key or Left-click the button with an empty hand (0 key).

How to set up one action per button

To set up buttons to trigger block actions:

  1. Face any button on the block until you see a highlight.
  2. Press K key.
    You'll see a list of available blocks on that grid.
  3. Optionally, filter the list by typing a block name in the searchbar.
  4. {mouse|right}}-click a block and drag it to a Toolbar slot; then select a block action from the menu.

For large grid Button Panels only: Repeat this step to assign actions to all four buttons.

How to set up multiple actions per button

What if you want a button to trigger more than one action? For example, one button push to switch on or off several lights; or to close multiple doors and then pressurize the room; or open an Airtight Hangar Door that is made up of several segments? In this case, you have two options:

If the blocks are of the same type:

  1. Group the blocks in the control panel.
  2. Then in the Button Panel's control panel, select the Groups tab.
  3. RMB-drag the group to the slot, and select desired group action.

If the blocks are of different types:

  1. Build a Timer Block (see there).
  2. Set up the multiple actions in the Timer Block.
  3. In the Button Panel, RMB-drag the Timer block to the slot, and select the Timer Start action.

Who can activate the button?

The owner can share button access with anyone, or the buttons can be restricted to respond only to the block's owner, or the owner's faction.

Gallery

Construction

The large grid version is a 1x1x1 block, but the panel only takes up the lower half of one side. The large-grid panel has four configurable buttons plus a built-in Control Panel. It has mount points on four sides.

The small grid version is 1x1x1 small grid blocks in size, and takes up only half that space. It has only a single configurable button and no built-in control panel. It has mount points on five sides.

Recipe

Icon Block Button Panel.png Button Panel
ComponentLarge Ship/Station
Required
Large Ship/Station
Optional
Small Ship
Required
Small Ship
Optional
Icon Item Interior Plate.png Interior Plate102
Icon Item Construction Comp..png Construction Comp.101011
Icon Item Computer.png Computer201



Functional Blocks