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Category: |
Defense
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Function: |
Fires a constant volley of bullets
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Fits small grid
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Mass: |
148.2 kg
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Power: |
-0.0002 MW
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PCU: |
80
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Size: |
1x1x4
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Time to Build: |
13 sec
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Data Controls:
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[edit] [purge] (?)
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The
Gatling Gun is a static compact weapon in Space Engineers that can fire small projectiles in rapid succession.
The
Warfare Gatling Gun is a style variant with the same size, recipe, and usage. You can build it only if you have purchased the Warfare 2 Pack DLC.
Damage
- 90 impact damage to blocks; 33 damage to characters or 120 damage if hitting the character's head.
- Precision: 0.52m group at 100m (up to 0.15 degrees random offset from aiming line).
- Fires as long as it has ammo without any reload time.
- 600 RPM fire rate [1] which is one of the highest fire rate weapons alongside the Gatling Turret and the Interior Turret.
- Projectile travels at 400m/s, vanishes after travelling anywhere between 640m and 800m (randomly chosen per shot[2]) and it is affected by natural gravity.
Inventory
Gatling Guns have an inventory which can hold a volume of 64L.
It will accept Gatling Ammo Boxes, of which it can hold four.
Power
The Gatling Gun consumes 200 W of power all the time while turned on. Firing does not affect power usage.
Construction
You can build it only on small grid.
If you connect its port to the conveyor system, this gun can pull ammo automatically from other containers.
Recipe
Utility
Small Battery, Battery, Small Reactor, Large Reactor, Small Warfare Reactor, Large Warfare Reactor, Solar Panel, Colorable Solar Panel, Wind Turbine, Twin-Blade Wind Turbine, Hydrogen Engine
Medical Room, Corner Medical Room, Survival Kit, Cryo Chamber, Inset Cryo Room, Oxygen Farm, Air Vent, Air Vent Full, Air Vent Fan, Air Vent Fan Full
Interior Light, Offset Light, Spotlight, Offset Spotlight, Inset Light, Light Panel, Corner Light, Corner Light - Double
Basic Refinery, Refinery, Basic Assembler, Assembler, Drill, Grinder Block, Welder Block, Projector, O2/H2 Generator, Yield Module, Power Efficiency Module, Speed Module Command and Control
Cockpit, Fighter Cockpit, Control Station, Flight Seat, Helm, Saddle Cockpit, Saddle Cockpit Compact, Cab Cockpit, Buggy Cockpit, Rover Cockpit, Industrial Cockpit, Passenger Seat
Control Panel, Control Panel Pedestal, Vertical Button Panel, Sci-Fi One-Button Terminal, Sci-Fi Four-Button Panel, Sci-Fi Control Panel, Button Panel, Inset Button Panel, Button Panel Pedestal, Remote Control, Custom Turret Controller, Action Relay
Sensor, Automaton Sensor, Timer Block, AI Basic, AI Recorder, AI Flight, AI Defensive, AI Offensive, Event Controller, Programmable Block Communications
Antenna, Laser Antenna, Compact Antenna, Beacon, Round Beacon, Ore Detector, Camera, Top Mounted Camera, Sound Block, Broadcast Controller
Text Panel, LCD Panel, Corner LCD, Wide LCD Panel, Transparent LCD, Sci-Fi LCD Panel, Holo LCD, Inset LCD Panel, Sloped LCD Panel, Curved LCD Panel Defense and Offense
Gatling Gun, Reloadable Rocket Launcher, Rocket Launcher, Artillery, Autocannon, Assault Cannon, Railgun, Warhead, Explosive Barrel
Gatling Turret, Rocket Turret, Artillery Turret, Autocannon Turret, Assault Cannon Turret, Decoy, Interior Turret, Safe Zone, Mobility
Atmospheric Thruster, Large Atmospheric Thruster, Ion Thruster, Large Ion Thruster, Hydrogen Thruster, Large Hydrogen Thruster, Jump Drive, Gyroscope, Parachute Hatch,
(Short) Wheel Suspension 1x1, (Short) Wheel Suspension 2x2, (Short) Wheel Suspension 3x3, (Short) Wheel Suspension 5x5, Offroad Wheels Inventory Management
Large Cargo Container, Medium Cargo Container, Small Cargo Container, Oxygen Tank, Hydrogen Tank, Small Hydrogen Tank, Store, Contracts Block
Connector/Ejector, Small Connector/Ejector, Collector, Conveyor Sorter, Small Conveyor Sorter, Conveyor Frame, Conveyor Converter,
Conveyor Junction, Conveyor Tube (Reinforced), Curved Conveyor Tube (Reinforced), Conveyor Tube T Junction (Reinforced); Small Conveyor, Small Conveyor Tube (Reinforced), Small Curved Conveyor Tube (Reinforced), Small Conveyor Tube T Junction (Reinforced), Industrial Conveyor Pipes Mechanics, Magnetism, Gravity
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- ↑ While Weapons.sbc says 700, the game code calculates it as milliseconds between shots. 1000 / (ROF / 60) = ~85ms / 16.666667ms per tick = ~5.1 ticks between shots, and it's not designed to round so it ends up being 6 ticks resulting in 10 shots per second or 600 RPM.
- ↑ in
MyProjectile.Start()
it does m_maxTrajectory *= MyUtils.GetRandomFloat(0.8f, 1f);