Workshop

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The workshop is a place where SE players can share a vast variety of blueprints, assets, custom worlds, scenarios, scripts, and mods to be used in game.

There are two workshops:

  • The Steam Workshop for PC players who bought the game through Steam.
  • Mod.io for cross-platform sharing on Xbox, Playstation, and PC.

Did you know? The Space Engineers Workshop is the 4th largest on Steam with over 500K mods, ships, stations, worlds, and more!

What's the difference?

Not everything is supported on every platform.

  • The PC platform supports many more types of modifications than Xbox, including Plugins, Scripts, Script Mods and SBC Mods. Workshop items for PC come with the risk of game crashes, mod conflicts, and performance slowdown.
  • Consoles (Xbox and Playstation) are more restricted, but avoid most of the risk and conflicts. Look for blueprints, worlds, and "SBC Mods" on mod.io. For consoles, if you want scripts and "Script Mods", you must install them on a dedicated server (a PC) and connect to it. Microsoft and Sony do not allow to run scripts on consoles themselves.

Note that some Workshop items work only clientside and others only serverside, and many on both sides.

What can I find on the workshops?

Examples of things that can be shared through Workshops:

  • Mods
    Two types:
    • SBC Mods: New assets such as skyboxes, audio mods, suit voices, suits skins, icons, block shapes, and textures.
    • Script Mods: New functional blocks, NPCs, and more.
  • Blueprints: A means of sharing your ships, rovers, stations, mechas, etc. If blueprints contain DLC/modded blocks, you can only build the blueprint if you have the DLC/mod as well.
  • Scripts: Programmable Blocks need scripts to control blocks, detect the status of the environment, and display information dynamically.
  • World Save files, Sandbox Games, and Scenarios such as Escape from Mars.

How to Publish

  • You publish World Save files from the start screens’s Load Game screen.
  • You publish your blueprints from the Blueprints screen (F10 key).
    • Tip: To update, edit the published blueprint and replace it with the updated copy from your clipboard; you will see a button to re-publish changes.
    • Tip: In your local blueprint directory under %APPDATA%, find the preview image, a file named thumb.png or thumb.jpg. Make sure to resize it smaller than 1MB before publishing!
  • You publish your locally created mods from the Mods screen inside the World Settings screen.

Troubleshooting

Where did the plugins go?

Plugins are community-created unrestricted mods for the PC platform that can add complex and advanced features. All plugins have been removed from the Steam Workshop by Keen and are now open-sourced on Github.

For installation and contribution details, see Plugins.

References