Category:Ingame Scripts
Jump to navigation
Jump to search
Space Engineers supports in-game scripting through Programmable Blocks. Experienced players can write scripts in the C# language and use the SE API to interact with game objects. Any player can download community-made ingame scripts from the Steam workshop -- no mods needed. Scripts are available only for on PC.
Pages in category "Ingame Scripts"
The following 36 pages are in this category, out of 36 total.
S
- Scripting
- Scripting/Antenna Communication (IGC)
- Scripting/Block Groups
- Scripting/Continuous Running No Timers Needed
- Scripting/Coroutines - Run operations over multiple ticks
- Scripting/Debugging with dnSpy
- Scripting/Debugging Your Scripts
- Scripting/dnSpy tips and tricks
- Scripting/Do's and Don'ts
- Scripting/Finding a block's orientation
- Scripting/Handling Configuration and Storage
- Scripting/Handling Script Arguments
- Scripting/IGC Allowed Message Types
- Scripting/IGC Example 1 Simple Echo Example
- Scripting/IGC Example 2 Toggle Lights
- Scripting/IGC Example 3 Simple Echo using wicoIGC Class
- Scripting/IGC Example 4 Simple Echo wicoIGC with Unicast Reply receive
- Scripting/MDK
- Scripting/PID Controllers
- Scripting/Profiling the Game
- Scripting/Quick Introduction to Space Engineers Ingame Scripts
- Scripting/Terminal Properties And Actions
- Scripting/Text Panels and Drawing Sprites
- Scripting/The Anatomy of a Script
- Scripting/The Entity Id
- Scripting/The EntityId
- Scripting/The Grid Terminal System
- Scripting/The Running Programmable Block
- Scripting/The Runtime
- Scripting/The Storage String
- Scripting/Vector Transformations with World Matrices
- Scripting/Visual debug with a mod
- Scripting/Your First Script
- Scripts