Power

From Space Engineers Wiki
Jump to navigation Jump to search

In Survival Mode, the engineer’s suit Life Support and all grids (ships, stations, rovers) with functional blocks require power to function.

In Creative Mode, power producing blocks have infinite charge, but still limited throughput. If a grid exceeds its reactor's/battery's power capacity, you still need to build several power producing blocks.

All touching blocks carry electricity, there are no cables to put down.

Comparison

How do I choose a power source? Each source has benefits and disadvantages regarding mobility, recharge time, effectiveness, location, and costs. A basic rule of thumb is, consider your the environment and what is most practical there, before you start building.

Power source comparison
Efficiency Reliability Grid Location Source Recharge time Cost Weight Size
Icon Block Large Reactor.png Reactor strong predictable mobile and station space, any planet Uranium fuel is rare and slow to refine fast expensive heavy Compact
Icon Block Wind Turbine.png Wind Turbine good unreliable station only atmospheric planets only must have wind medium cheap light tall, needs air gaps
Icon Block Solar Panel.png Solar Panel weak unreliable mobile and station space, any planet must have direct sunlight medium cheap light large surface area
Icon Block Hydrogen Engine.png Hydrogen Engine good predictable mobile and station space, any planet explosive hydrogen; dependency on bulky but common ice and O2/H2 Generator fast medium medium voluminous tanks
Icon Block Battery.png Battery good predictable mobile and station space, any planet Limited initial charge, dependency on other power sources to recharge slow cheap heavy compact

Why do I care?

Don't take lack of power lightly:

  • Without power to your gyroscopes, it will be very hard to do a controlled soft landing!
  • Without powered thrusters, you will drift and you won't be able to slow down and brake your velocity!
  • Without power, conveyors don’t work -- which also prevents hydrogen from being supplied to hydrogen engines and thrusters!
  • Without power, your environmental control (air vents, doors, lights, and artificial gravity) will fail!
  • Multiplayer servers delete unpowered grids, assuming they are floating debris.
  • Life support (recharging your suit) of course also requires power.

How to recharge a space suit

Engineers recharge their suit’s power by sitting in any seat (which includes couch, toilet, bed) or cockpit on a powered grid, or by interacting with a Survival Kit, Cryo Chamber, or Medical Room.

What's my power usage?

The HUD element marked with a lightning bolt is your current power usage.
The HUD element marked with a lightning bolt is your current power usage, not the remaining charge.

While seated in a grid, your total power usage is shown in the bottom-right of the HUD in percent in the powerbar marked with a lightning bolt.

  • If the powerbar is empty, you are not exerting the ship (e.g. because it is docked or powered down).
  • If the powerbar always shows low values even at high exertion, you can remove some batteries/reactors and save weight.
  • If the powerbar fluctuates below 99%, you have just enough power for what you are doing, which is good.
  • If the powerbar fills up to 100% and turns red, your ship lacks the power to perform at the requested level: If this happens regularly, add another battery.

How long will my power last?

When logging off a multiplayer server tou want an estimate how long your ships or base's power will last before it will fall victim to server cleanup rules for unpowered grids.

Above the power usage in the HUD, you can also see your power remaining in minutes based on that you continue doing what you are doing right now.

  • While docked or coasting, the HUD will show the maximum time remaining.
  • While actively manoeuvering or running all factories etc., it will show the minimum time remaining.

How to not lose unpowered grids

The game can mistake unpowered grids (e.g. drones and rovers that ran out of batteries) for debris, which prompts the automatic Trash Removal to delete them.

  • In Singleplayer, configure or suspend this feature on the Admin Screen.
  • In Multiplayer, expect Trash Removal to be the default. Before logging off, set the batteries to Auto, add some type of renewable energy to your grids, and shut down all power-hungry non-essentials such as factories.

Related Mods

If you are willing and able to run script mods, Adriano's Electric Network Info - Touch App can display current power production and consumption on an LCD in great detail.