NPC Factions

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Apart from Sabiroids (SPID faction) and Cyberhounds, Space Engineers does not have any Non-Player Characters (NPCs). The only interactive spawns are flying computer-controlled battleships, defense Drones, and encounters. NPC ships are members of factions and factions can be friendly, neutral, or hostile to the player.

Gallery

NPC Factions in Lore

The implicit lore in scenarios mentions several NPC factions:

NPC Factions in Economy trading outposts

When a world with Economy enabled is generated, a dozen random neutral NPC factions are also added. These factions own the Trading Outposts that the player comes across. The NPC factions are either miners, traders, builders, pirates, or military, in contrast to wrecks which are owned by the Factorum or Unknown factions. There are even certain sections of the NPC Trading Outposts that are ostensibly only accessible for faction members.

After an NPC ship or Trading Outpost appears on your radar (HUD) in Survival Mode, you'll see a message saying you have "discovered" this faction and their name is now revealed in the list in the Factions tab in your Terminal. In Creative Mode, all faction names are visible from the start.

Who are the NPC traders?

By finding their names in the table below, you can distinguish multiple types of NPCs:

  • Miners sell and buy ores and materials.
  • Traders sell and buy components.
  • Builders sell rovers and ships and buy components.
  • Military sell predominantly weapons and ammo
  • Pirates sell predominantly weapons and ammo

They all have a chance of additionally selling Icon Item Zone Chip.png Zone Chips each time their stock is rerolled.

Knowing their goods type is relevant if you want to trade specific items, so you can head for the outpost most likely to deal in that area of business.

The names and colours of the Economy factions are randomly generated, drawn from a list of terms that are stitched together to create unique phrases and four-letter faction tags. Examples of such random names are “Supreme Shipbuilding (SMSB)” or “Interstellar Technologies (ISTC)”, and so on.

The first half of the faction name and tag is drawn from a pool shared by all faction types, while the second half depends on what type of trader faction it is.

List of all trader faction name and tag fragments

First part
(all faction types)
Name Tag
Clang CL
Universal UV
United UN
Royal RL
Independent ID
First Class FC
Specialized SP
Rogue RO
Secret SC
The First TF
Galactic GC
Intergalactic IG
Righteous RT
Star ST
Imperial IM
Revolutionary RV
Interstellar IS
Mystic MT
Sacred SA
Divine DV
Enlightened EN
Sovereign SO
Supreme SM
Unyielding UD
Merciless ME
Miner factions
Name Tag
Minerals MN
Drilling Consortium DC
Miners Guild MG
Prospectors PR
Drillers DR
Excavators EX
Sappers SR
Trader factions
Name Tag
Commerce CO
Shipping SH
Technologies TC
Alliance AL
Traders TR
Settlers SL
Dwellers DW
Hauling Services HS
Merchants MC
Conglomerate CM
Builder factions
Name Tag
Engineering EG
Shipbuilding SB
Heavy Industry HI
Construction Guild CG
Industry IN
Welders WE
Manufacturers MA
Makers MK
Inventors IV
Artisans AT
Constructors CS
Pirate factions
Name Tag
Cartel CT
Contraband CB
Dealers DE
Fences FN
Raiders RD
Smuggling SG
Syndicate SY
Traffickers TK
Underworld UN
Military factions
Name Tag
Battalion BT
Enforcers EN
Guard GD
Hunters HN
Infantry IF
Infiltration IL
Munitions MU
Recon RC
Security SC
Tactical TL

How to find NPC ships and stations

To find and trigger an encounter:

  • Switch on your HUD to full visibility: Cycle modes by pressing TAB key.
  • Enable full Signals on your HUD: Cycle modes by pressing H key.

If you are in a world with Economy enabled, your Drop Pod contains a datapad with coordinates of a trade outpost. Outposts sell datapads with more coordinates to explore.

If you are in a world with pirate bases or Encounters enabled, travel around a few minutes in a straight line, and you should see their signals highlighted in red on your HUD.

Tip: In singleplayer, and if you are Admin in multiplayer, you can use the Admin Screen to see a list of all active grids, including the ones from Economy and Encounters.

If you have installed an Encounters mod from the Workshop, there will be other conditions and custom chat commands to see the mod status — read the workshop page thoroughly.

How to add more encounters

To learn how to make hostile pirates spawn in any world, see How to trigger Pirate Encounters on any map.

For harder enemies, install a mod from Modular Encounter Systems.


Experienced player may be interested in how to edit NPC factions in the <MyObjectBuilder_Faction> section of the Sandbox.sbc file.