User contributions for Malware
A user with 154 edits. Account created on 4 March 2024.
7 July 2024
- 06:3406:34, 7 July 2024 diff hist −16 Modding/Tutorials/Setup Visual Studio Code →Programmable Block current
- 06:3206:32, 7 July 2024 diff hist +11 Modding/Tools →In-game scripting current
- 06:3206:32, 7 July 2024 diff hist −16 Modding/Tools →In-game scripting
- 06:2706:27, 7 July 2024 diff hist −13 Scripting/Quick Introduction to Space Engineers Ingame Scripts →Writing Your Script current
2 July 2024
- 08:3108:31, 2 July 2024 diff hist +55 m Scripting/MDK →General features current Tag: Visual edit
- 08:2908:29, 2 July 2024 diff hist −5 m Scripting/MDK →Where to get it
27 May 2024
- 06:1606:16, 27 May 2024 diff hist +30 Scripting →Quick Introduction to Space Engineers Ingame Scripts current Tag: Visual edit
15 April 2024
- 07:1607:16, 15 April 2024 diff hist −55 Experimental mode This happened so long ago I don't feel it has any place here any longer. Tag: Visual edit
17 March 2024
- 07:3907:39, 17 March 2024 diff hist +164 Plugins Plugins do not have official support
16 March 2024
- 11:3311:33, 16 March 2024 diff hist +2 Scripting/The Anatomy of a Script No edit summary
14 March 2024
- 10:5510:55, 14 March 2024 diff hist +78 Scripting/Finding a block's orientation No edit summary
- 10:5410:54, 14 March 2024 diff hist +78 Scripting/Vector Transformations with World Matrices No edit summary
- 10:5410:54, 14 March 2024 diff hist +79 Scripting/PID Controllers No edit summary
- 10:5310:53, 14 March 2024 diff hist +93 Scripting/Coroutines - Run operations over multiple ticks No edit summary
- 10:5210:52, 14 March 2024 diff hist +79 Scripting/Profiling the Game No edit summary
- 10:5210:52, 14 March 2024 diff hist +78 Scripting/dnSpy tips and tricks No edit summary
- 10:5110:51, 14 March 2024 diff hist 0 Scripting/Debugging with dnSpy No edit summary
- 10:4910:49, 14 March 2024 diff hist +147 Scripting/Visual debug with a mod No edit summary
- 10:4910:49, 14 March 2024 diff hist +78 Scripting/Debugging with dnSpy No edit summary
- 10:4610:46, 14 March 2024 diff hist +93 Scripting/Debugging Your Scripts No edit summary
- 10:4610:46, 14 March 2024 diff hist +93 Scripting/The EntityId No edit summary
- 10:4110:41, 14 March 2024 diff hist +196 Scripting/IGC Example 4 Simple Echo wicoIGC with Unicast Reply receive No edit summary
- 10:4110:41, 14 March 2024 diff hist +196 Scripting/IGC Example 3 Simple Echo using wicoIGC Class No edit summary
- 10:4110:41, 14 March 2024 diff hist +196 Scripting/IGC Example 2 Toggle Lights No edit summary
- 10:4110:41, 14 March 2024 diff hist +196 Scripting/IGC Example 1 Simple Echo Example No edit summary
- 10:4010:40, 14 March 2024 diff hist −1 Scripting/Antenna Communication (IGC) No edit summary
- 10:3910:39, 14 March 2024 diff hist +142 Scripting/IGC Allowed Message Types No edit summary
- 10:3910:39, 14 March 2024 diff hist +79 Scripting/Antenna Communication (IGC) No edit summary
- 10:3710:37, 14 March 2024 diff hist +93 Scripting/Text Panels and Drawing Sprites No edit summary
- 10:3710:37, 14 March 2024 diff hist +98 Scripting/Do's and Don'ts No edit summary
- 10:3710:37, 14 March 2024 diff hist +93 Scripting/The Running Programmable Block No edit summary
- 10:3610:36, 14 March 2024 diff hist +93 Scripting/The Storage String No edit summary
- 10:3610:36, 14 March 2024 diff hist +93 Scripting/The Runtime No edit summary
- 10:3610:36, 14 March 2024 diff hist +93 Scripting/Handling Configuration and Storage No edit summary
- 10:3510:35, 14 March 2024 diff hist +93 Scripting/Handling Script Arguments No edit summary
- 10:3510:35, 14 March 2024 diff hist +93 Scripting/Block Groups No edit summary
- 10:3410:34, 14 March 2024 diff hist +93 Scripting/The Grid Terminal System No edit summary
- 10:3410:34, 14 March 2024 diff hist +93 Scripting/Continuous Running No Timers Needed No edit summary
- 10:3410:34, 14 March 2024 diff hist +93 Scripting/Your First Script No edit summary
- 10:3410:34, 14 March 2024 diff hist +93 Scripting/The Anatomy of a Script No edit summary
- 10:3310:33, 14 March 2024 diff hist −19 Scripting/Quick Introduction to Space Engineers Ingame Scripts No edit summary
13 March 2024
- 15:4815:48, 13 March 2024 diff hist +1,025 Scripting/The Anatomy of a Script No edit summary
- 15:4315:43, 13 March 2024 diff hist +12,363 N Scripting/IGC Example 4 Simple Echo wicoIGC with Unicast Reply receive Created page with "<span id="example-4-add-unicast-reply-and-receive"></span> = Example 4 Add Unicast reply and receive = The beginning part of the code is exactly the same as in Example 3 (and that’s one of the points of using the class). * Start * Constructor * Main <span id="message-..."
- 15:3715:37, 13 March 2024 diff hist +19,531 N Scripting/IGC Example 3 Simple Echo using wicoIGC Class Created page with "<span id="example-3-simple-echo-using-wicoigc-class"></span> = Example 3 Simple Echo using wicoIGC Class = Source project is [https://github.com/Wicorel/WicoSpaceEngineers/tree/master/Modular/IGC%20Modular%20Example available here] Some comments have been removed to decrease line count in the explanations. <span id="start"></span> == Start == The main thing defined here is a reference to the WicoIGC class <syntaxhighlight lang="csharp">WicoIGC _wicoIGC; UpdateType..."
- 15:3315:33, 13 March 2024 diff hist −32 Scripting/IGC Example 2 Toggle Lights No edit summary
- 15:3215:32, 13 March 2024 diff hist +4,880 N Scripting/IGC Example 2 Toggle Lights Created page with "<span id="example-2-toggling-a-light-using-igc"></span> = Example 2: Toggling a light using IGC = This code will toggle a light; just like “[https://github.com/Wicorel/WicoSpaceEngineers/tree/master/MDK%20IGC%20Example%202 Your First Script]” example The difference is that the code will receive a message to toggle the light from a remote script. To shorten the explanations, only the differences from Example 1 are explained. <span id="entire-code"></span> == Entir..."
- 15:1515:15, 13 March 2024 diff hist +8,032 N Scripting/IGC Example 1 Simple Echo Example Created page with "<span id="example-1-echo"></span> = Example 1 Echo = You should already be familiar with basic scripts in SE. (Your First Script) Let’s start with a simple IGC example. This is a script to send a message and receive a message and Echo it. Source for this example is here: https://github.com/Wicorel/WicoSpaceEngineers/tree/master/Modular/IGC%20Echo Here’s the deployed script with comments removed to make it shorter. <syntaxhighlight..."
- 15:1515:15, 13 March 2024 diff hist +37 Scripting/Your First Script No edit summary
- 15:1015:10, 13 March 2024 diff hist +1,454 N Scripting/IGC Allowed Message Types Created page with "<span id="allowed-igc-types"></span> = Allowed IGC Types = Source: https://discordapp.com/channels/125011928711036928/216219467959500800/663282827676221440 Compiled by GeorgIk ===== Types allowed in IGC ===== <syntaxhighlight lang="csharp"> // Max recursion = 25 ImmutableArray<> ImmutableList<> ImmutableQueue<> ImmutableStack<> ImmutableHashSet<> ImmutableSortedSet<> ImmutableDictionary<, > ImmutableSortedDictionary<, > MyTuple<> MyTuple<, > MyTuple<, , > MyTuple<, ,..."
- 15:0815:08, 13 March 2024 diff hist +5,729 N Scripting/Antenna Communication (IGC) Created page with "<span id="prerequisites"></span> = Prerequisites = * The Anatomy of a Script * Your First Script * Continuous Running No Timers Needed (for UpdateType) <span id="inter-grid-communication"></span> = [https://github.com/malware-dev/MDK-SE/wiki/Sandbox.ModAPI.Ingame.IMyIntergridCommunicationSystem Inter Grid Communication] = Inter Grid Communication (IG..."