Mountpoints

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beginner
Learnings

How to define mountpoints for your model.

How to troubleshoot issues with mountpoints.

How to create a model in the first place.

Overview
Related

This tutorial teaches you how to set up mountpoints for blocks. Mountpoints define, which part of your block another block can be attached to. For example, catwalk blocks cannot be attached to on the empty side of their block.

Seut mountpoint tutorial.png

Set up Mountpoints

Step 1: Update Bounding Box

Update the Bounding Box of your scene to completely encompass your model.


Seut mountpoint tutorial 1.png
Step 2: Activate Mountpoint Mode

Activate Mountpoint Mode through the SEUT Main Panel.


Seut mountpoint tutorial 2.png
Step 3: Modify Mountpoint Areas

Select and modify the turquoise planes that are placed around your model in Blender’s Object Mode. These are the Mountpoint Areas, of which there can be multiple per Mountpoint Side. Sides are represented by the empties spawned around your model - Areas are parented to them. The empties should not be moved. You can move, scale and delete Mountpoint Areas but if they reach over the sides of the bounding box, the excess is trimmed on save.


Seut mountpoint tutorial 3.png

Rotation of Mountpoint Areas is not saved as SEUT uses the bounding box of the area to save its size. There is no real way to properly define diagonal mountpoint areas of any kind for Space Engineers, as such SEUT does not support it either.
Step 4: Add More Mountpoint Areas

You can also add more Mountpoint Areas to a Mountpoint Side by using the Add Area-button in the Main Panel with the respective side’s empty selected. There is no hard limit on the amount of Areas you can add per Side, but too many will have a negative effect on performance.


Seut mountpoint tutorial 4.png
Step 5: Deactivate Mountpoint Mode
Deactivate Mountpoint Mode to save the values. On export, the results will be written into the generated SBC-file.

Troubleshooting

Testing Mountpoints Ingame

Solution

It is possible to view the mountpoints ingame by accessing the Debug menu using Alt + F11. However, that is not always available in a savegame and the mountpoints are somewhat hard to see. Instead, it is recommended to make use of Digi’s BuildInfo mod.

Toggle its overlays with the corresponding keybinding while holding the block for placement to show both the block’s directions as well as the mountpoints (in yellow):


Seut mountpoint tutorial 5.png

Mountpoints are Completely Misaligned in Blender

Solution

You can test how mountpoints have been saved by toggling Mountpoint Mode off and back on again. If your mountpoint areas are completely misaligned when you do that, the reason is often that you have edited them in EDIT-mode but not applied transformations afterwards. It is recommended to make adjustments to mountpoint areas in OBJECT-mode, as that does not require applying transformations afterwards.

Note that mountpoint areas cannot be rotated, as they are saved as X and Y dimensions.