Add & Context Menu
The Add & Context menu SEUT adds to Blender can be opened by either right clicking into the 3D Viewport
or by clicking on the Add
button within the viewport. It allows the user to easily spawn empties of various types and tie them to functionality within the game.
Add Highlight Empty
Highlight empties define which part of a model is highlighted when the player points the crosshairs at the area the highlight empty encompasses. Refer to the Highlight Empty Tutorial to learn how to use these empties.
Add Highlight Empty
-option will be greyed out.Highlight Type
The highlight type of the empty decides its functionality ingame. Valid types are:
Index
Index defines the numeric index of a highlight empty and its object counterpart.
Add Dummy
Dummies are empties which mark the position or presence of a certain functionality within a Space Engineers model.
Dummy Type
The dummy type of the empty determines what its effect will be ingame. Valid types aIndex
Index defines the numeric index of a dummy and its object counterpart. Not supported by all dummies.
Add Preset Subpart
Subpart empties mark the location of a subpart model when the model has been added into Space Engineers. Certain blocks have built-in support for subparts and this section lists all of those preset subparts.
Subpart Type
The subpart type of the empty is determined by the TypeId
of the block. Valid types are:
Index
Index defines the numeric index of a subpart. Not supported by all dummies.
Add Custom Subpart
Subpart empties mark the location of a subpart model when the model has been added into Space Engineers. This functionality allows the creation of a custom subpart, which can for example be animated via script.
Name
Simply enter the name you would like your subpart empty to have into this field.