Version/1.187.0
Version 1.187.0 Major
We had to redo major parts of the engine and there was a lot of experimentation - for example changing the prediction protocol on client-server and observing if it’s better for user experience or worse, and many more. Space Engineers has many systems and special care had to be taken for each of them: player character, jetpack, ship, wheeled vehicles, voxels and planets, fast moving objects, deformable entities, antennas, player standing on a moving grid, colliding grids, rotors, pistons, wheels, and many many more.
But wait - that's not all! With this massive multiplayer update we are releasing optimizations and performance improvements, Safe Zones, Female Engineer and much more!
Marek's blog post with detailed info
Youtube: Space Engineers - Update 1.187 - Major Overhaul of Multiplayer
Youtube: Space Engineers - Emergency Broadcast - Overview of Major Overhaul of Multiplayer
Features:
- Improved multiplayer
- Major optimizations and performance improvements for various blocks and systems
- Safe Zones and global permissions
- Player persistency in MP
- Auto reconnect feature for client in MP
- Female Engineer
- PCU Limits - global, per faction or per player
- Added Experimental Mode option
- New support portal: https://support.keenswh.com/ (more info at: https://www.spaceengineersgame.com/support.html )
Dedicated Server Features
- Special thanks goes to rexxar, Jimmacle, and Equinox for their great ideas about the server admin tool features.
- Nicer and faster DS GUI
- Server password feature
- Auto Restart feature
- Auto Update feature
- Message of the Day, Message of the Day URL
- Administrators slots, player reserved slots
- DS GUI Steam client integration for easier setup
- Remote Client in DS GUI and standalone VRage Remote Client
- Email notifications
- Server profiles
- New +stop (server) command for administrators
- New /report command for players (works with Remote Client)
- Server side plugins API with management in DS GUI
- Allows multiple plugins for DS
- Wipe world feature - administrator can set save, which can be used to reset the world
- DS GUI Actions - administrator can stop/restart with delay and message in the chat
- Trash Removal changes and new features
- Settings are part of the world now
- Player inactivity threshold
- Optimal grid count
- Adaptive simulation quality feature
- Updated dedicated server and Remote API guide: https://www.spaceengineersgame.com/dedicated-servers.html
Fixes: Crash Fixes
- Fixed voxel related crashes
- Fixed crash when loading wrong mod
- Fixed crash when copy-pasting certain grid
- Fixed crash with looping Sound Block
- Fixed crash when using illegal characters in the world name
- Fixed crash when Content folder is missing
- Fixed crash when changing Entity name using F11 menu
Functional Fixes and changes
- Special thanks goes to Malware for his Programmable Block Additions: MyIni (instructions here) and MyCommandLine (instructions here)
- Improved performance during collisions
- Improved piston and merge block collisions
- Improved performance of Ore Detector
- Support for dependencies of mods
- Steam Cloud support for blueprints (setting in Game Options)
- Local blueprints folders support
- Player can kick out other disconnected player from any seat/cockpit
- Added General Data Protection Regulation dialog and setting in Game Options
- Fixed desync issues with Refinery
- Fixed desync issues with inventory of player
- Fixed asteroid becoming desynced and not disappearing when removed through Entity list
- Fixed Drills getting desynced when accessed with "Can use all terminals" rights
- Fixed removed block leaves physically occupied space on DS
- Fixed Star System being loaded instead of selected worlds on DS
- Fixed Conveyor system not being functional after joining DS
- Fixed asteroid disappearing after pasting another one on DS
- Fixed voxel changes not being visible on pasted planet on DS after reconnect
- Fixed falling through voxel when drilling on DS
- Fixed ownership switching between entities on DS and MP
- Fixed not being able to leave faction selection in Dead Drop Arena on DS
- Fixed copy-pasting at large coordinates
- Fixed grid exploding after turning of the merge block
- Fixed despawning of the Respawn ships
- Fixed dead body affecting ship's physics
- Fixed exiting seats or cockpit sometimes kills the player
- Fixed rifle shooting in a wrong direction
- Fixed drones not spawning in Campaign Mission 5
- Fixed ship not being controllable after unmerging
- Fixed player being disconnected after pasting specific blueprint
- Fixed deleting occupied Cockpit with right mouse button kills the player inside
- Fixed sliding of player on rotating ship
- Fixed player being disconnected after pasting Empty Voxel Map
- Fixed engineer not being able to destroy block he stands on by Rifle
- Fixed spectator pasting blueprints to 0,0,0 coordinates
- Fixed exiting camera while using remote control
- Fixed blocks not being affected by gravity in some cases
- Fixed remembering angle of headlamp when entering Cockpit
- Fixed Remote Control autopilot flying at 15m/s at planet
- Fixed cars exploding when using inertia tensor
- Fixed player being tilted after deactivating jetpack in the gravity
- Fixed changing component mass does not affects block mass
- Fixed Landing Gear unlocking when the grid is being updated
- Fixed Turrets keep shooting even when the target does not meet conditions for a target anymore
- Fixed player not being removed from the server after client crash
- Fixed building mode focus info when sitting in small ship's Cockpit
- Fixed Rocky ore deposits on planets providing exclusively iron
- Fixed updating of ship welder/grinder aim
- Fixed Grinder affecting attached rotor
- Fixed disconnected subgrids not losing power
- Fixed Camera block not reporting accurate power usage
- Fixed grids being affected by floating items in artificial gravity
- Fixed Collector's position not being updated in the world
- Fixed Cargo Container not dropping items when destroyed
- Fixed Welder sparks are not disappearing when blocks are finished or components run out
- Fixed Thruster light not vanishing at distant ships
- Fixed removing of redundant armor edges
- Fixed wrong warning message when controlling grid with Remote Control and Cockpit present
- Fixed "Show hidden blocks" button stops working after grid separation
- Fixed HUD markers in close proximity not collapsing into summarized one
- Fixed long names for voxel files
Graphic Fixes and Changes
- Decreased values for intensity of sun, bloom and chromatic aberration
- Shadow LOD optimizations
- Improved Armor Blocks deformations
- Tweaked Jump Drive effect
- Added particle effect for ships near grid
- Optimizations for particles in distance
- Fixed Voxels and their LODs at large coordinates
- Fixed LODs showing different blocks at certain range
- Fixed Advanced Rotor head's LOD
- Fixed missing damage particles on DS
- Fixed camera clipping into rifle at falling and jumping
- Fixed wrong camera distance after reloading of scene
- Fixed Ship Grinder playing spinning animation even without power
- Fixed interior of Cockpit being rendered over modded blocks
- Fixed damaged blocks not updating its shape to fit new blocks
- Fixed Cockpit build mode not showing ghost block preview when aiming at the same grid
- Fixed see-through broken deformations of small blocks
- Fixed multiple skins having wrong color
- Fixed animations when switching between aimed rifle and tools
- Fixed missing astronaut's head when using Remote Control and sitting on Passenger Seat
UI Fixes, Improvements
- Pause client in MP, when there is connection issue
- Server list - added recommended server, password and experimental icons
- Advanced server filter - password is three state now (with, without and both)
- Message of the Day in Respawn screen (multiplayer feature)
- Redesigned Respawn screen
- Server name in F3 screen
- Added sorting to F3 screen
- Added ping information to F3 screen
- CTRL-X changes - can be used only by owner of the grid, faction leader or admin
- CTRL-C notification on success or fail
- Campaign tab renamed to Quickstart
- Easy Start Space scenario in Quickstart
- Faction management (UI in terminal panel) is available for server administrators
- Improved Entity list interactions
- Adjusted tooltip at Spotlight's "Blink Length"
- Adjusted HUD chat alignment
- Fixed capital G to g as a symbol for standard gravity
- Adjusted position of wrong value warning message in terminal
- Fixed remembering checkboxes in Admin Tools
- Fixed Refresh button in Join Game screen, in Friends tab showing "Pause"
- Fixed tooltip in Save As dialog
- Fixed objects being present in terminal info tab even after removing
- Fixed Remote Control setting "Main remote control" being possible to activate with multiple Remote Control blocks selected
- Fixed text in Color Picker
- Fixed some inconsistencies in New Game screen
- Fixed updating of max. players value in F3 screen
- Fixed displaying of formatted text pasted into terminal
- Fixed scenario selection on DS being empty
- Fixed letter I on HUD (inventory) changing its position depending on screen aspect ratio
- Redesigned Spawn Menu (shift+F10)
- Space Master renamed to Admin Tools (alt+F10)
- Redesigned Admin Tools - cycle objects, entity list, admin tools, trash removal
- Refresh button in entity list (admin tools)
- Sorting by PCU in entity list (admin tools)
- Added owner last login to grid tooltip (entity list)
- New Safe Zone UI (alt+F10)
- New Global permissions (alt+F10)
- Loading a blueprint (F10) automatically starts the pasting process (skips the need to press ctrl+V)
- Sorting of F11 statistics
- Icon (over head) for disconnected player
- New tooltip for Continue button in Main menu
- Fixed voice chat icon duplicate showing up on DS
20/07/2018 Hotfix 1.187.088
- crash fix in spiders/wolves
- crash fixes in multiplayer
- fixed random DS switching to experimental mode
- fixed damage system events for mods
24/07/2018 Hotfix 1.187.089
- fixed multithread crashes
- fixed crash in Mods screen
- fixed crash in DS GUI
- fixed crash when closing the terminal on DS
- fixed timeout when connecting to server with a lot of mods
- fixed issue where characters were not being removed by trash removal
- fixed issue with overlapping dialog when downloading mods