1.203
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Deeper changes relevant to scripters, modders and server admins.
Created by manually analyzing the differences between 1.202.124 and 1.203.505.
Page last edited on 2025 April 29 02:47
All sections can affect modAPI too.
For example a new element in a definition noted in SBC section would not also be marked in the ModAPI section.
For example a new element in a definition noted in SBC section would not also be marked in the ModAPI section.
Servers & Admins
- 1.203.505
- World settings got
<EnableTrashSettingsPlatformOverride>, game's description of it: "Enable trash settings to be overriden by console specific settings" <SyncDistance>is capped to 2000 for crossplay dedicated servers.<ViewDistance>gets capped to 7000 for console clients (not sure what that means if it's larger and a PC player joins, they probably don't have it capped?).
- World settings got
- New session settings (sandbox_config.sbc)
UpdateRespawnDictionary= false
Unknown, but it is set to true in the Space Standoff scenario.BlueprintShare= true Allows players to share blueprints with other online players (players can also turn it off for themselves in game settings).BlueprintShareTimeout= 30 Timeout between sharing blueprints.PrefetchShapeRayLengthLimit= 15000 Max distance weapons can interact with voxels.EnemyTargetIndicatorDistance= 20 Max distance to show enemy character indicator when aiming at them.
SBC & Art Modding
- 1.203.505
- Ammo BasicProperties got
<EndOfLifeEffect>and<EndOfLifeSound>. - Ammo MissileProperties got
<ExplosionFlags>(nullable MyExplosionFlags, defaults null).
- Ammo BasicProperties got
- Breaking changes:
- Missile ammo definition's
<MissileRicochetAngle>was replaced by<MissileMinRicochetAngle>and<MissileMaxRicochetAngle>. - Missile ammo definition's
<MissileRicochetProbability>was replaced by<MissileMinRicochetProbability>and<MissileMaxRicochetProbability>.
- Missile ammo definition's
- New Entity Components:
RotatingSubpartComponent,RandomMovementSubpartComponent,ParticleEntityComponent,LcdSurfaceComponent,MultiTextPanelComponent. - Weapon definition's
<MissileAmmoDatatag gotRicochetSoundNameattribute. - Block definitions got
<WheelPlacementCollider>tag (see wheel blocks). - Block definition's
<MountPointtag gotCouplingTagandAllowCouplingWithItselfattributes. See Hidden SBC tags/features @ Mountpoints features TextPanelblock definition got<MaterialNamesToHideWhenOffline>(see Holo LCD).TurretControlBlockblock definition got:<PidGainProportional>= 1.1<PidGainIntegral>= 0.5<PidGainDerivative>= 0.005<PidGainFilter>= 1
DefensiveCombatBlockblock definition got:<FleeDistanceMin>= 1<FleeDistanceMax>= 50000<EvasiveManeuverAngleMin>= 0<EvasiveManeuverAngleMax>= 90<EvasiveManeuverIntervalRangeMin>= 1<EvasiveManeuverIntervalRangeMax>= 30
CockpitandCryoChamberdefinitions got<CharacterAnimations>(see decorative pack 3).Beaconblock definition got<EnableLight>(defaults true).TargetLockingComponentandTargetLockingBlockComponentgot:<LockingModifierCharacter>= 2<LockingTimeMinCharacter>= 1<LockingTimeMaxCharacter>= 10<LockingModifierDistanceCharacter>= 10
Programmable Block API
- New objects:
IMyComponentContainer(replaces theMyComponentContainerinblock.Components).
block.Components.TryGet<T>()now supports inputting interfaces (Get<T>()still does not).- Obsolete methods and properties were removed from
IMyTextPanel. Vector3/D.Angle()was fixed to clamp the value before calling Acos().
Visual Scripting Tool
(Nothing)
Mod API
- 1.203.505
MyExplosionFlagsgotFORCE_CUSTOM_END_OF_LIFE_EFFECT.MyParticlesManager.TryCreateParticleEffect()got aint keepXFramesAhead = 0parameter.MyExplosionInfogotGetCueByExplosionType()andGetExplosionEffect().MyExplosionInfoSimplifiedgotCustomSoundfield.MySoundPairgotGetCueName().
- New objects:
IMyEntityComponentContainerIMyResourceSinkComponentIMyLcdSurfaceComponentIMyMultiTextPanelComponentOwnerIMyRenderWithLightsMyCustomRenderEntitySubpart<T>
VRage.Game.Components.Interfacesis now whitelisted.MyUpdateOrchestratorwas removed.PathUtilsgotEnsureSafePath()WARNING: it only works for appdata folder or game data folder, it will NOT allow from published mod folders.MyObjectBuilderSerializermethods got changed to checkPathUtils.EnsureSafePath().MyLognow only allowsInit()in specific folders (seePathUtils.EnsureSafePath()).DictionaryExtensionsgotGetValueOrNew().MyEntityUpdateEnumgotEACH_FRAME_AFTER;EntityFlagsgotNeedsUpdateAfter;MyParallelUpdateFlagsgotEACH_FRAME_AFTER.MyEntity:- Changed
Componentsprop toIMyEntityComponentContainertype. - Added
ctor(bool testingPurpouses)andInitComponentsForTesting(). - Added
OnDebugDrawevent. - Added
protected virtual void BeforeGameLogicInit(). - Changed
InstantiateSubpart()to use the first non-null entity given. - Added
OnModelRefreshevent (was since 202 but somehow missed it).
- Changed
IMyCockpitgotAttachPilot(IMyCharacter, int animation)overload.IMyOffensiveCombatHitAndRungotGetFirstWeaponForwardVectordelegate.IMyShipConnectorgotDetachFinishedevent.IMyTargetingCapableBlockgotSetLockedTarget(IMyCharacter).MyBlockVariantGroupgotHasNewContent()andMarkAsViewedContent().MyCubeBlockDefinitionGroupandMyGuiBlockCategoryDefinitiongotCreateNewContentNotificator().MyVisualScriptLogicProvidergotChangeDoorState().MyRenderComponentPlanet(which is internal) got override forRemoveRenderObjects()(which is accessible fromMyRenderComponent/Base).MyRenderComponentScreenAreasgotHideScreenArea(int).IMyUpdateOrchestratorgotGetStats(),StatsFilter,StatsViewDirFilter,ClearStats().MyAutopilotWaypointgotIsCorrectRotationNeeded,static AreEqualByResultCoordinates().MyCockpit.AttachPilot()gotint seedparameter (which is the seating animation).MyCubeGrid:- Added
MassSyncPropertyprop andOnGridMarkedDirtyevent. - Removed
DebugDrawRange()andDebugDrawPositions().
- Added
MyGamePruningStructuregotGetAproximateDynamicClustersForSizeDebug().MyPlanetgotGetHeightFromSurface().MySafeZonegotIsActionAllowed(MySafeZoneAction, long, BoundingBoxD?, BoundingSphereD?, Vector3D?)(and something similar forMySessionComponentSafeZonestoo),MyShipControllergotAreBreaksOn,PreviousController,SetLockedTarget(IMyCharacter).MyVoxelBasegotIsAnyOfPointInside().IMyTargetLockingComponentgotMyEntity TargetEntityandMyCubeGrid Targetwas marked obsolete.MyGridTargetinggotTrackedCharactersChangedevent;SetLockedGrids()was renamed toSetLockedGridsOrCharacters().MyIngameScriptComponentreplacedNextUpdatewithUpdateFrequency.MyLightingLogicgotIsPreview.MyDefinitionManagergotTryGetContainerDefinition()andTryGetComponentDefinition().MyDefinitionIdgotstatic DropToStringCache().MyDefinitionBasegotCheckDefinitionDLCs().BoundingBoxgotIsBetween().MyDynamicAABBTreeDgotGetAproximateClustersForAabbDebug().
This was adapted from the original on Digi's SE-ModScript-Examples wiki.