1.203
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Changes Relevant for Server Admins
These changes also affect the ModAPI.
- 1.203.505
- World settings got
<EnableTrashSettingsPlatformOverride>
, game's description of it: "Enable trash settings to be overriden by console specific settings" <SyncDistance>
is capped to 2000 for crossplay dedicated servers.<ViewDistance>
gets capped to 7000 for console clients (not sure what that means if it's larger and a PC player joins, they probably don't have it capped?).
- World settings got
- New session settings (sandbox_config.sbc)
UpdateRespawnDictionary
= false
Unknown, but it is set to true in the Space Standoff scenario.BlueprintShare
= true Allows players to share blueprints with other online players (players can also turn it off for themselves in game settings).BlueprintShareTimeout
= 30 Timeout between sharing blueprints.PrefetchShapeRayLengthLimit
= 15000 Max distance weapons can interact with voxels.EnemyTargetIndicatorDistance
= 20 Max distance to show enemy character indicator when aiming at them.
SBC Modding & 3D Modelling
These changes also affect the ModAPI.
- 1.203.505
- Ammo BasicProperties got
<EndOfLifeEffect>
and<EndOfLifeSound>
. - Ammo MissileProperties got
<ExplosionFlags>
(nullable MyExplosionFlags, defaults null).- For more info: SBC tags/features @ Undeclared tags on Ammo (Ammos.sbc)
- Ammo BasicProperties got
- Breaking changes:
- Missile ammo definition's
<MissileRicochetAngle>
was replaced by<MissileMinRicochetAngle>
and<MissileMaxRicochetAngle>
. - Missile ammo definition's
<MissileRicochetProbability>
was replaced by<MissileMinRicochetProbability>
and<MissileMaxRicochetProbability>
.
- Missile ammo definition's
- New Entity Components:
RotatingSubpartComponent
,RandomMovementSubpartComponent
,ParticleEntityComponent
,LcdSurfaceComponent
,MultiTextPanelComponent
. - Weapon definition's
<MissileAmmoData
tag gotRicochetSoundName
attribute. - Block definitions got
<WheelPlacementCollider>
tag (see wheel blocks). - Block definition's
<MountPoint
tag gotCouplingTag
andAllowCouplingWithItself
attributes. See SBC tags/features @ Mountpoints features TextPanel
block definition got<MaterialNamesToHideWhenOffline>
(see Holo LCD).TurretControlBlock
block definition got:<PidGainProportional>
= 1.1<PidGainIntegral>
= 0.5<PidGainDerivative>
= 0.005<PidGainFilter>
= 1
DefensiveCombatBlock
block definition got:<FleeDistanceMin>
= 1<FleeDistanceMax>
= 50000<EvasiveManeuverAngleMin>
= 0<EvasiveManeuverAngleMax>
= 90<EvasiveManeuverIntervalRangeMin>
= 1<EvasiveManeuverIntervalRangeMax>
= 30
Cockpit
andCryoChamber
definitions got<CharacterAnimations>
(see decorative pack 3).Beacon
block definition got<EnableLight>
(defaults true).TargetLockingComponent
andTargetLockingBlockComponent
got:<LockingModifierCharacter>
= 2<LockingTimeMinCharacter>
= 1<LockingTimeMaxCharacter>
= 10<LockingModifierDistanceCharacter>
= 10
Programmable Block API
These changes also affect the ModAPI.
- New objects:
IMyComponentContainer
(replaces theMyComponentContainer
inblock.Components
).
block.Components.TryGet<T>()
now supports inputting interfaces (Get<T>()
still does not).- Obsolete methods and properties were removed from
IMyTextPanel
. Vector3/D.Angle()
was fixed to clamp the value before calling Acos().
ModAPI
Check the other sections too because they all affect ModAPI.
- 1.203.505
MyExplosionFlags
gotFORCE_CUSTOM_END_OF_LIFE_EFFECT
.MyParticlesManager.TryCreateParticleEffect()
got aint keepXFramesAhead = 0
parameter.MyExplosionInfo
gotGetCueByExplosionType()
andGetExplosionEffect()
.MyExplosionInfoSimplified
gotCustomSound
field.MySoundPair
gotGetCueName()
.
- New objects:
IMyEntityComponentContainer
IMyResourceSinkComponent
IMyLcdSurfaceComponent
IMyMultiTextPanelComponentOwner
IMyRenderWithLights
MyCustomRenderEntitySubpart<T>
VRage.Game.Components.Interfaces
is now whitelisted.MyUpdateOrchestrator
was removed.PathUtils
gotEnsureSafePath()
WARNING: it only works for appdata folder or game data folder, it will NOT allow from published mod folders.MyObjectBuilderSerializer
methods got changed to checkPathUtils.EnsureSafePath()
.MyLog
now only allowsInit()
in specific folders (seePathUtils.EnsureSafePath()
).DictionaryExtensions
gotGetValueOrNew()
.MyEntityUpdateEnum
gotEACH_FRAME_AFTER
;EntityFlags
gotNeedsUpdateAfter
;MyParallelUpdateFlags
gotEACH_FRAME_AFTER
.MyEntity
:- Changed
Components
prop toIMyEntityComponentContainer
type. - Added
ctor(bool testingPurpouses)
andInitComponentsForTesting()
. - Added
OnDebugDraw
event. - Added
protected virtual void BeforeGameLogicInit()
. - Changed
InstantiateSubpart()
to use the first non-null entity given. - Added
OnModelRefresh
event (was since 202 but somehow missed it).
- Changed
IMyCockpit
gotAttachPilot(IMyCharacter, int animation)
overload.IMyOffensiveCombatHitAndRun
gotGetFirstWeaponForwardVector
delegate.IMyShipConnector
gotDetachFinished
event.IMyTargetingCapableBlock
gotSetLockedTarget(IMyCharacter)
.MyBlockVariantGroup
gotHasNewContent()
andMarkAsViewedContent()
.MyCubeBlockDefinitionGroup
andMyGuiBlockCategoryDefinition
gotCreateNewContentNotificator()
.MyVisualScriptLogicProvider
gotChangeDoorState()
.MyRenderComponentPlanet
(which is internal) got override forRemoveRenderObjects()
(which is accessible fromMyRenderComponent/Base
).MyRenderComponentScreenAreas
gotHideScreenArea(int)
.IMyUpdateOrchestrator
gotGetStats()
,StatsFilter
,StatsViewDirFilter
,ClearStats()
.MyAutopilotWaypoint
gotIsCorrectRotationNeeded
,static AreEqualByResultCoordinates()
.MyCockpit.AttachPilot()
gotint seed
parameter (which is the seating animation).MyCubeGrid
:- Added
MassSyncProperty
prop andOnGridMarkedDirty
event. - Removed
DebugDrawRange()
andDebugDrawPositions()
.
- Added
MyGamePruningStructure
gotGetAproximateDynamicClustersForSizeDebug()
.MyPlanet
gotGetHeightFromSurface()
.MySafeZone
gotIsActionAllowed(MySafeZoneAction, long, BoundingBoxD?, BoundingSphereD?, Vector3D?)
(and something similar forMySessionComponentSafeZones
too),MyShipController
gotAreBreaksOn
,PreviousController
,SetLockedTarget(IMyCharacter)
.MyVoxelBase
gotIsAnyOfPointInside()
.IMyTargetLockingComponent
gotMyEntity TargetEntity
andMyCubeGrid Target
was marked obsolete.MyGridTargeting
gotTrackedCharactersChanged
event;SetLockedGrids()
was renamed toSetLockedGridsOrCharacters()
.MyIngameScriptComponent
replacedNextUpdate
withUpdateFrequency
.MyLightingLogic
gotIsPreview
.MyDefinitionManager
gotTryGetContainerDefinition()
andTryGetComponentDefinition()
.MyDefinitionId
gotstatic DropToStringCache()
.MyDefinitionBase
gotCheckDefinitionDLCs()
.BoundingBox
gotIsBetween()
.MyDynamicAABBTreeD
gotGetAproximateClustersForAabbDebug()
.
This was adapted from the original on Digi's SE-ModScript-Examples wiki.