Addon Preferences
The Addon Preferences hold the paths to external tools as well as all options for the addon’s auto updater. It can be accessed by going through Edit --> Preferences... --> Add-ons
where it is listed as Scene: Space Engineers Utilities
.
Preferences
Update Status
This displays the current update status of the addon. By default it links to all SEUT releases on GitHub, but if an update is available, it will show up red and link to the specific new release.
Blender Addon Updater
If the Blender Addon Updater is installed, a different panel will be displayed in this spot, allowing you to update SEUT with but a few clicks to newer versions.
Game Directory
This is the install directory of Space Engineers. SEUT will use it to source the current textures from that are to be converted into a Blender-readable format.
Assets
Update Textures from Game Files
This button runs the automatic texture conversion which will compare the already converted textures with the ones in the game directory. If updates are detected in the game directory, the updated textures will be converted and placed in the asset directory.
Asset Directory
This is the folder where SEUT will place all relevant assets for the usage of the addon, such as the converted texture files and the prepared Blender Space Engineers Materials.
Assets
This displays the current status of the SEUT assets and allows for easy updating if needed.
MWMBuilder
This displays the current status of the MWMBuilder and allows for easy updating if needed.
External Tools
Havok Standalone Filter Manager
This is the tool that SEUT uses to export models to the intermediary HKT
-format containing the collision model. This path should point at the Havok Standalone Filter Manager that is downloaded and installed as part of the Installation Guide and listed in the download-section.
SEUT Panels
Quick Tools
Enables or disables the Quick Tools panel - an assortment of shortcuts for modelling SE objects.
Animation Panel
Enables or disables the Animation panels - animation setup and export for the AnimationEngine framework.