Items
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These are all kinds of items that can be placed in inventories.
The SBC files they're in are rather scattered, see below.
First read about TypeId vs xsi:type to have an understanding of the difference.
Item types with definition types
All item types (<TypeId>) paired manually with known supported definition(s) (xsi:type).
PhysicalObject- PhysicalItem Definition basic item, PhysicalItems.sbc, also known as no xsi:type for items.AmmoMagazine- AmmoMagazine Definition (AmmoMagazines.sbc)Component- Component Definition (Components.sbc, does not use xsi:type because the<Components>list expects that type already)Ingot- (no xsi:type, PhysicalItems.sbc)Ore- (no xsi:type, PhysicalItems.sbc)PhysicalGunObject- WeaponItem Definition (PhysicalItems.sbc), ToolItem Definition (GoodAIControlHandTools.sbc)UsableItem- UsableItem Definition (not directly used by anything in vanilla, probably does nothing if used)ConsumableItem- ConsumableItem Definition (PhysicalItems_Economy.sbc)
Datapad- Datapad Definition (PhysicalItems_Economy.sbc)GasContainerObject- OxygenContainer Definition (PhysicalItems.sbc)OxygenContainerObject- OxygenContainer Definition (PhysicalItems.sbc)
Package- Package Definition (PhysicalItems_Economy.sbc)SeedItem- SeedItem Definition (PhysicalItems_Food.sbc)TreeObject- (no xsi:type, PhysicalItems.sbc)
Obsolete item types
They might be usable but likely do nothing special and might be removed in the future, not recommended to use.
BlockItem- no definition object.ZoneChipObject- no definition object; the actual ZoneChip is a Component type.SchematicItem- inheritsUsableItemand would usexsi:type="MyObjectBuilder_SchematicItemDefinition".