FactionType Definition
Requires an xsi:type attribute:
<Definition xsi:type="MyObjectBuilder_FactionTypeDefinition">
A template for generating factions.
Wrapper & Entry Example
This definition not have its own list element, therefore the entries are the generic <Definition> with an xsi:type to specify its definition type, as shown in the example below.
<?xml version="1.0" encoding="utf-8" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- One or more entries are placed here. -->
</Definitions>
<Definition xsi:type="MyObjectBuilder_FactionTypeDefinition">
<Id Type="MyObjectBuilder_FactionTypeDefinition" Subtype="Miner"/>
<TypeDescription>EconomyFaction_Description_Miner</TypeDescription>
<TypeDescriptionVariants>5</TypeDescriptionVariants>
<FactionRatio>4</FactionRatio>
<Relations>
<Relation Faction="Miner" Variant="HostileMin_NeutralMid"/>
<Relation Faction="Trader" Variant="FriendlyMax_HostileMid"/>
<Relation Faction="Builder" Variant="Zero"/>
<Relation Faction="Military" Variant="Zero"/>
<Relation Faction="Pirate" Variant="HostileMin_NeutralMid"/>
</Relations>
<FriendsWith>
<Faction>Trader</Faction>
</FriendsWith>
<PreferDeep>false</PreferDeep>
<Station_Rule_Min_Outpost>2</Station_Rule_Min_Outpost>
<Station_Rule_Max_Outpost>4</Station_Rule_Max_Outpost>
<Station_Rule_Min_StationM>1</Station_Rule_Min_StationM>
<Station_Rule_Max_StationM>2</Station_Rule_Max_StationM>
<MaxContractCount>15</MaxContractCount>
<CanSellOxygen>true</CanSellOxygen>
<CanSellHydrogen>true</CanSellHydrogen>
<OffersList>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Iron"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Nickel"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Cobalt"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Magnesium"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Silicon"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Silver"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Gold"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Platinum"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Uranium"/>
<ItemId Type="MyObjectBuilder_Datapad" Subtype="Datapad"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Iron"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Nickel"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Silicon"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Cobalt"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Magnesium"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Silver"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Gold"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Platinum"/>
<ItemId Type="MyObjectBuilder_Ingot" Subtype="Uranium"/>
<ItemId Type="MyObjectBuilder_PhysicalGunObject" Subtype="HandDrill3Item"/>
<ItemId Type="MyObjectBuilder_PhysicalGunObject" Subtype="HandDrill4Item"/>
<ItemId Type="MyObjectBuilder_ConsumableItem" Subtype="Medkit"/>
<ItemId Type="MyObjectBuilder_ConsumableItem" Subtype="Powerkit"/>
<ItemId Type="MyObjectBuilder_ConsumableItem" Subtype="ClangCola"/>
<ItemId Type="MyObjectBuilder_ConsumableItem" Subtype="CosmicCoffee"/>
</OffersList>
<OrdersList>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Cobalt"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Magnesium"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Silver"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Gold"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Platinum"/>
<ItemId Type="MyObjectBuilder_Ore" Subtype="Uranium"/>
<ItemId Type="MyObjectBuilder_Component" Subtype="SteelPlate"/>
<ItemId Type="MyObjectBuilder_Component" Subtype="Construction"/>
<ItemId Type="MyObjectBuilder_Component" Subtype="Detector"/>
<ItemId Type="MyObjectBuilder_Component" Subtype="Motor"/>
<ItemId Type="MyObjectBuilder_Component" Subtype="Computer"/>
<ItemId Type="MyObjectBuilder_Component" Subtype="LargeTube"/>
</OrdersList>
</Definition>
Faction
TypeDescription<TypeDescription> | Type: String | Default: null | ||||||||||||
| Plain text or localization key (from .resx files). Used as the faction's description text. (Added in SE v1.205) | ||||||||||||||
TypeDescriptionVariants<TypeDescriptionVariants> | Type: Int32 | Default: 0 | ||||||||||||
| Attempts to find localization by using the <TypeDescription> followed by a random number between 0 and this (exclusive).
For example, this set to 3 and <TypeDescription> as-is.(Added in SE v1.205) | ||||||||||||||
FactionRatio<FactionRatio> | Type: Int32 | Default: 0 | ||||||||||||
| The total number of generated factions is defined by the world's TradeFactionsCount and this FactionRatio affects how each faction type is weighted when dividing that total up. Capped to a minimum of 1. | ||||||||||||||
FriendsWith<FriendsWith> | Type: String[] | Default: null | ||||||||||||
| Optional list of other FactionType SubtypeIds to befriend. Game's sbc says: "Become friends with the closest proximity of these spawned faction types." <FriendsWith>
<Faction>Trader</Faction>
<!-- ... -->
</FriendsWith>
(Added in SE v1.205) | ||||||||||||||
Relations<Relations> | Type: FactionRelation[] | Default: null | ||||||||||||
| Define relations with other FactionType SubtypeIds.
Each <Relation> element can have:
<Relations>
<Relation Faction="Miner" Variant="HostileMin_NeutralMid" />
<!-- ... -->
</Relations>
(Added in SE v1.205) | ||||||||||||||
Stations
MaxContractCount<MaxContractCount> | Type: Int32 | Default: 0 |
| Maximum amount of contracts each of this faction's stations can offer at any one time. | ||
PreferDeep<PreferDeep> | Type: Boolean | Default: False |
| Whether this faction prefers to have stations in deep-space. The deep-space ring size is configured by StationsDistanceOuterRadiusStart&End in world settings. (Added in SE v1.205) | ||
Station_Rule_Min_Orbit<Station_Rule_Min_Orbit> | Type: Int32 | Default: 0 |
| Minimum number of trade stations in planet orbits (Added in SE v1.205) | ||
Station_Rule_Max_Orbit<Station_Rule_Max_Orbit> | Type: Int32 | Default: 0 |
| Maximum number of trade stations in planet orbits (Added in SE v1.205) | ||
Station_Rule_Min_Outpost<Station_Rule_Min_Outpost> | Type: Int32 | Default: 0 |
| Minimum number of trade stations on planets (Added in SE v1.205) | ||
Station_Rule_Max_Outpost<Station_Rule_Max_Outpost> | Type: Int32 | Default: 0 |
| Maximum number of trade stations on planets (Added in SE v1.205) | ||
Station_Rule_Min_Station<Station_Rule_Min_Station> | Type: Int32 | Default: 0 |
| Minimum number of space trade stations (Added in SE v1.205) | ||
Station_Rule_Max_Station<Station_Rule_Max_Station> | Type: Int32 | Default: 0 |
| Maximum number of space trade stations (Added in SE v1.205) | ||
Station_Rule_Min_StationM<Station_Rule_Min_StationM> | Type: Int32 | Default: 0 |
| Minimum number of space mining stations (Added in SE v1.205) | ||
Station_Rule_Max_StationM<Station_Rule_Max_StationM> | Type: Int32 | Default: 0 |
| Maximum number of space mining stations (Added in SE v1.205) | ||
Station_Rule_Min_Deep<Station_Rule_Min_Deep> | Type: Int32 | Default: 0 |
| Minimum number of deep-space trade stations (Added in SE v1.205) | ||
Station_Rule_Max_Deep<Station_Rule_Max_Deep> | Type: Int32 | Default: 0 |
| Maximum number of deep-space trade stations (Added in SE v1.205) | ||
Selling
BaseCostProductionSpeedMultiplier<BaseCostProductionSpeedMultiplier> | Type: Single | Default: 1 |
| Multiplier on crafting recipe time when calculating prices (both buy and sell) for grids and items on stations owned by this faction. Higher value makes things more expensive. More details in: Deep Overview of NPC Economy | ||
CanSellOxygen<CanSellOxygen> | Type: Boolean | Default: False |
| Whether the trade stations for this faction sell oxygen. | ||
MinimumOxygenPrice<MinimumOxygenPrice> | Type: Int32 | Default: 150 |
| Base price for "a unit" of oxygen. More details in: Deep Overview of NPC Economy | ||
CanSellHydrogen<CanSellHydrogen> | Type: Boolean | Default: False |
| Whether the trade stations for this faction sell hydrogen. | ||
MinimumHydrogenPrice<MinimumHydrogenPrice> | Type: Int32 | Default: 150 |
| Base price for "a unit" of hydrogen. More details in: Deep Overview of NPC Economy | ||
MinimumOfferGasAmount<MinimumOfferGasAmount> | Type: Int32 | Default: 100 |
| Minimum "units" of oxygen and/or hydrogen to offer. | ||
MaximumOfferGasAmount<MaximumOfferGasAmount> | Type: Int32 | Default: 10000 |
| Maximum "units" of oxygen and/or hydrogen to offer. | ||
GridsForSale<GridsForSale> | Type: String[] | Default: null |
| Optional. List of SubtypeIds of Prefab Definition that the trade stations of this faction can sell. Usage: <GridsForSale>
<PrefabName>ATV-Survivor</PrefabName>
<!-- ... -->
</GridsForSale>
| ||
OffersList<OffersList> | Type: SerializableDefinitionId[] | Default: null |
| Optional. List of item IDs that trade stations of this faction can sell. Usage: <OffersList>
<ItemId Type="Ore" Subtype="Cobalt" />
<!-- ... -->
</OffersList>
| ||
OfferMaxUpdateCount<OfferMaxUpdateCount> | Type: Byte | Default: 3 |
| Defines how many price variations there are. Cuts any unreached values on the way to <OfferPriceBellowMinimumMultiplier>. More details in: Deep Overview of NPC Economy | ||
OfferPriceBellowMinimumMultiplier<OfferPriceBellowMinimumMultiplier> | Type: Single | Default: 0.85 |
| Sets minimum price you can meet in the Update Cycle under <MinimalPricePerUnit>. Can never be reached if not enough <OfferMaxUpdateCount> is set. Replaces any Update Cycle step with value lower than itself. More details in: Deep Overview of NPC Economy | ||
OfferPriceDownMultiplierMax<OfferPriceDownMultiplierMax> | Type: Single | Default: 0.925 |
| Sets how fast price changes down with the Update Cycle. Maximum value of the range. More details in: Deep Overview of NPC Economy | ||
OfferPriceDownMultiplierMin<OfferPriceDownMultiplierMin> | Type: Single | Default: 0.85 |
| Sets how fast price changes down with the Update Cycle. Minimum value of the range. More details in: Deep Overview of NPC Economy | ||
OfferPriceStartingMultiplier<OfferPriceStartingMultiplier> | Type: Single | Default: 1.15 |
| Sets maximum price you can meet in the Update Cycle over <MinimalPricePerUnit>. More details in: Deep Overview of NPC Economy | ||
OfferPriceUpDownPoint<OfferPriceUpDownPoint> | Type: Single | Default: 0.75 |
| Part of the calculations which is affected by player Buying or Selling Items. Determines if price change will use <OfferPriceDownMultiplierMax> or <OfferPriceUpMultiplierMax> range. More details in: Deep Overview of NPC Economy | ||
OfferPriceUpMultiplierMax<OfferPriceUpMultiplierMax> | Type: Single | Default: 1.1 |
| Sets how fast price changes up with the Update Cycle. Maximum value of the range. More details in: Deep Overview of NPC Economy | ||
OfferPriceUpMultiplierMin<OfferPriceUpMultiplierMin> | Type: Single | Default: 1.05 |
| Sets how fast price changes up with the Update Cycle. Minimum value of the range. More details in: Deep Overview of NPC Economy | ||
Buying
OrdersList<OrdersList> | Type: SerializableDefinitionId[] | Default: null |
| Optional. List of item IDs that trade stations of this faction can buy. Usage: <OrdersList>
<ItemId Type="Component" Subtype="Computer" />
<!-- ... -->
</OrdersList>
| ||
OrderMaxUpdateCount<OrderMaxUpdateCount> | Type: Byte | Default: 3 |
| Defines how many price variations there are. Cuts any unreached values on the way to <OrderPriceOverMinimumMultiplier>. More details in: Deep Overview of NPC Economy | ||
OrderPriceOverMinimumMultiplier<OrderPriceOverMinimumMultiplier> | Type: Single | Default: 1.1 |
| Sets maximum price you can meet in the Update Cycle over <MinimalPricePerUnit>. Can never be reached if not enough <OrderMaxUpdateCount> is set. Replaces any Update Cycle step with value lower than itself. More details in: Deep Overview of NPC Economy | ||
OrderPriceDownMultiplierMax<OrderPriceDownMultiplierMax> | Type: Single | Default: 0.95 |
| Sets how fast price changes down with the Update Cycle. Maximum value of the range. More details in: Deep Overview of NPC Economy | ||
OrderPriceDownMultiplierMin<OrderPriceDownMultiplierMin> | Type: Single | Default: 0.85 |
| Sets how fast price changes down with the Update Cycle. Minimum value of the range. More details in: Deep Overview of NPC Economy | ||
OrderPriceStartingMultiplier<OrderPriceStartingMultiplier> | Type: Single | Default: 0.8 |
| Sets maximum price you can meet in the Update Cycle over <MinimalPricePerUnit> More details in: Deep Overview of NPC Economy | ||
OrderPriceUpDownPoint<OrderPriceUpDownPoint> | Type: Single | Default: 0.75 |
| Part of the calculations which is affected by player Buying or Selling Items. Determines if price change will use <OrderPriceDownMultiplierMax> or <OrderPriceUpMultiplierMax> range. More details in: Deep Overview of NPC Economy | ||
OrderPriceUpMultiplierMax<OrderPriceUpMultiplierMax> | Type: Single | Default: 1.11 |
| Sets how fast price changes up with the Update Cycle. Maximum value of the range. More details in: Deep Overview of NPC Economy | ||
OrderPriceUpMultiplierMin<OrderPriceUpMultiplierMin> | Type: Single | Default: 1.07 |
| Sets how fast price changes up with the Update Cycle. Minimum value of the range. More details in: Deep Overview of NPC Economy | ||
(Top) | From DefinitionBase:
Common
Id<Id> | Type: SerializableDefinitionId | Default: (invalid) | ||||||||||||||||||||||||
| The type and subtype combined make up a unique identifier for this definition. If two definitions use the same Type+Subtype (Subtypes are only unique per Type), then the last to load will override the first one(s). For more details see Things to know about SBC.
<Id>
<TypeId>CubeBlock</TypeId>
<SubtypeId>FancyTable</SubtypeId>
</Id>
Because it has attribute alternatives it can also be declared as: <Id Type="CubeBlock" Subtype="FancyTable" />
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DisplayName<DisplayName> | Type: String | Default: null | ||||||||||||||||||||||||
| If the object defined here is visible anywhere in the game GUI, this would be the name shown for it. In cases where it is used, it is very much required. Can be plain-text.
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Description<Description> | Type: String | Default: null | ||||||||||||||||||||||||
| Optional. If the object defined here is shown with a description in the game GUI (Hotbar/G-menu, HUD, etc) then this is the place to write it. Can be plain-text.
{0}, {1}, etc, then they will replaced by kb&m control binds defined in <DescriptionArgs>. | ||||||||||||||||||||||||||
DescriptionArgs<DescriptionArgs> | Type: String | Default: null | ||||||||||||||||||||||||
Optional. A comma-separated list of control IDs which are referenced in <Description> by {number} tags, which then get replaced by the keyboard or mouse bind that the viewer has for those controls.Example: <Description>Press {0} to fire, {1} to change color, {2} to interact.</description>
<DescriptionArgs>PRIMARY_TOOL_ACTION,CUBE_COLOR_CHANGE,USE</DescriptionArgs>
And each player will see their current binds for those actions. | ||||||||||||||||||||||||||
Icon<Icon> | Type: String[] | Default: null | ||||||||||||||||||||||||
| Icon(s) for the definition which may or may not be used depending on the definition type. Path to a .dds or .png file relative to current mod's folder. Falls back to game folder if not found in current mod.
Referencing assets in other mods Can be declared multiple times which will stack icons on top of eachother, however it will not work for all definitions. Known definitions to work or not work with multiple icons
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DLC<DLC> | Type: String[] | Default: null | ||||||||||||||||||||||||
| Optional. The DLC subtypeId that this definition will require. For the IDs, refer to <SE>\Content\Data\Game\DLCs.sbc. | ||||||||||||||||||||||||||
AvailableInSurvival<AvailableInSurvival> | Type: Boolean | Default: true | ||||||||||||||||||||||||
| Depends on the definition if it uses this, and if it does then this determines whether it can be accessible in survival game mode.
Currently known definitions that do use this:
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Public<Public> | Type: Boolean | Default: true | ||||||||||||||||||||||||
| If the definition is visible or accessible in some cases. For blocks, this only hides them and they can still be built using projectors and other means. | ||||||||||||||||||||||||||
EnabledEnabled (attribute[1]) | Type: Boolean | Default: true | ||||||||||||||||||||||||
If set to false it will remove the definition after it's been loaded.Example usage: <Definition Enabled="false">
The "Definition" above is the opening element that for the entire definition, not an inner node like <Component>, <Blueprint>, etc. | ||||||||||||||||||||||||||
xsi:typexsi:type (attribute[1]) | Type: string | Default: null | ||||||||||||||||||||||||
Name of an object that this definition will be deserialized as. This attribute is available on all elements and comes from the XML specification. This game relies on this attribute to change which sub-definition object is used to deserialize that element's contents. It's what allows, for example, a thruster to have unique elements (such as For more details on how this relates to the TypeId, and usage examples, see: Things to know about SBC - TypeId vs xsi:type. | ||||||||||||||||||||||||||