CryoChamber

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Description

Player info: Icon Block Cryo Chamber.png Cryo Chamber
SBC documentation: CryoChamber Definition

An extension of Cockpit that needs to be powered before the player is allowed to enter and does not allow 3rd person camera.
This block cannot be turned off.

Seated characters will have their Food stat decay paused.

Conveyor Network

This type can inherently connect to the conveyor system if the model has the proper empties.

Inventory

Just like the inherited Cockpit type: has an inventory of 1000 liters, can be turned off in its definition or can be overwritten with customized volume by EntityComponents.

Emissive Presets

Default behavior from CubeBlock's Emissive Presets.

Model setup

Changes to dummies/colliders/animations require re-launching the entire game to apply.
They're only loaded once per model file and cached. The ModDebugBuild plugin will clear that cache on every world exit.

The generic empties from CubeBlock apply to all blocks.

Special

The same exact same options that the Cockpit type has, with one addition:

  • detector_cryopod_* - interactive area to enter the seat.

Conveyor Ports

Supports detector_conveyor* to connect to the conveyor network.
Then the * can be various suffixes (if multiple are wanted, add them in this order):

  • line suffix to prevent this from being an interactive port.
  • _small suffix to be a small port (can only transfer items small enough, see item's <Size>), otherwise it's a large port.
  • _in or _out suffix can be used to make it directional, however it does not work for gases.

Past that they can have another _ followed by numbers (or really anything) to declare more than one with the same name.
Example of a directional small non-interactive port: detector_conveyorline_small_out_001
Be careful with added suffixes like .001 from Blender. For those cases, replace the . with _ to avoid complications.