CryoChamber
Description
Player info:
Cryo Chamber
SBC documentation: CryoChamber Definition
An extension of Cockpit that needs to be powered before the player is allowed to enter and does not allow 3rd person camera.
This block cannot be turned off.
Seated characters will have their Food stat decay paused.
Conveyor Network
This type can inherently connect to the conveyor system if the model has the proper empties.
Inventory
Just like the inherited Cockpit type: has an inventory of 1000 liters, can be turned off in its definition or can be overwritten with customized volume by EntityComponents.
Emissive Presets
Default behavior from CubeBlock's Emissive Presets.
Model setup
Changes to dummies/colliders/animations require re-launching the entire game to apply.
They're only loaded once per model file and cached. The ModDebugBuild plugin will clear that cache on every world exit.
The generic empties from CubeBlock apply to all blocks.
Special
The same exact same options that the Cockpit type has, with one addition:
detector_cryopod_*- interactive area to enter the seat.
Conveyor Ports
Supports detector_conveyor* to connect to the conveyor network.
Then the * can be various suffixes (if multiple are wanted, add them in this order):
linesuffix to prevent this from being an interactive port._smallsuffix to be a small port (can only transfer items small enough, see item's <Size>), otherwise it's a large port._inor_outsuffix can be used to make it directional, however it does not work for gases.
Past that they can have another _ followed by numbers (or really anything) to declare more than one with the same name.
Example of a directional small non-interactive port: detector_conveyorline_small_out_001
Be careful with added suffixes like .001 from Blender. For those cases, replace the . with _ to avoid complications.